[Bf-cycles] progressive updates from a headless CUDA render

Mohamed Sakr 3dsakr at gmail.com
Thu Mar 9 21:59:24 CET 2017


my understanding is totally different..., one of them is for the
progressive rendering (updating sample by sample instead of buckets), 1 of
them is for the kernel choice (PT or branched PT)

On Thu, Mar 9, 2017 at 10:43 PM, Nathan Letwory <nathan at mcneel.com> wrote:

> On 17/03/09 18:46, Sergey Sharybin wrote:
> > Hi,
> >
> >  merge
> > progressive and progressive_refine. Those are same thing, just one for
> > the interactive render and other is for final render.
>
> Are you sure they are the same? My understanding is that progressive
> means updating render result as they come in. Progressive refine on the
> other hand is the initial lower-resolution versions rendered before
> rendering the requested resolution.
>
>
> --
> Nathan Letwory
>
>
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