[Bf-cycles] Cycles attributes on object level?

Zauber Paracelsus zauber at gridmail.org
Wed Aug 17 19:33:48 CEST 2016

IIRC, this can be done.  You take a Value node, and then add a drive to 
it, and configure the driver to use the relevant object property.  A bit 
clunky, but it works.

On 08/17/2016 01:26 PM, Mohamed Sakr wrote:
> Hi,
> is there a way to add attributes on object level? (per Object not per 
> Mesh).
> other than extending the Object Class with hard coded members, may be 
> adding attributes to the object (on object level, so attributes will 
> have a single parameter), and pass them later to KernelGlobals?
> @Brecht, @Sergey , ideas?
> also is there a way to add a normalize node? (normalizing an array to 
> the array max, not per element function)?
> so if input to the new normalize node is an image (or any array) with 
> data ranging from any range (like -20 to 500) , output will be from 0 
> to 1. , input range is unknown (unknown min/max).
> cheers,
> Mohamed Sakr
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> https://lists.blender.org/mailman/listinfo/bf-cycles

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