[Bf-cycles] Cycles attributes on object level?
3dsakr at gmail.com
Wed Aug 17 19:26:52 CEST 2016
is there a way to add attributes on object level? (per Object not per Mesh).
other than extending the Object Class with hard coded members, may be
adding attributes to the object (on object level, so attributes will have a
single parameter), and pass them later to KernelGlobals?
@Brecht, @Sergey , ideas?
also is there a way to add a normalize node? (normalizing an array to the
array max, not per element function)?
so if input to the new normalize node is an image (or any array) with data
ranging from any range (like -20 to 500) , output will be from 0 to 1. ,
input range is unknown (unknown min/max).
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Bf-cycles