[Bf-cycles] Cycles attributes on object level?

Mohamed Sakr 3dsakr at gmail.com
Wed Aug 17 21:24:40 CEST 2016


won't work with instance objects.

On Wed, Aug 17, 2016 at 7:33 PM, Zauber Paracelsus <zauber at gridmail.org>
wrote:

> IIRC, this can be done.  You take a Value node, and then add a drive to
> it, and configure the driver to use the relevant object property.  A bit
> clunky, but it works.
>
>
> On 08/17/2016 01:26 PM, Mohamed Sakr wrote:
>
> Hi,
>
> is there a way to add attributes on object level? (per Object not per
> Mesh).
> other than extending the Object Class with hard coded members, may be
> adding attributes to the object (on object level, so attributes will have a
> single parameter), and pass them later to KernelGlobals?
>
> @Brecht, @Sergey , ideas?
>
> also is there a way to add a normalize node? (normalizing an array to the
> array max, not per element function)?
>
> so if input to the new normalize node is an image (or any array) with data
> ranging from any range (like -20 to 500) , output will be from 0 to 1. ,
> input range is unknown (unknown min/max).
>
> cheers,
> Mohamed Sakr
>
>
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