[Bf-cycles] Layer Manager - Overlaps with Render Passes

Brecht Van Lommel brechtvanlommel at pandora.be
Fri Apr 29 23:04:51 CEST 2016

Hi Julian,

I don't think there is overlap. The main thing external renderers need
is the ability to define custom render passes (AOVs). That wouldn't
affect your scene layers project, render passes would stay at the
render layer level, unaffected by changes to scene layers.


On Fri, Apr 29, 2016 at 9:38 PM, Julian Eisel <eiseljulian at gmail.com> wrote:
> Hey,
> I've been told that there's some planning to re-write everything
> related to render passes to be more flexible for external render
> engines. This might overlap with my layer manager GSoC project, so I'd
> like to check on that early on.
> What are the rough ideas here and where could they conflict with my
> layer manager work?
> Note that I'm trying to avoid changes in render layers, except of the
> stuff directly related to layers. So if you don't plan to bring passes
> from render layer level to layer level, it seems like there's actually
> no overlap?
> Thanks,
> - Julian -
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