[Bf-cycles] Layer Manager - Overlaps with Render Passes

Julian Eisel eiseljulian at gmail.com
Sat Apr 30 00:07:08 CEST 2016


Pheew, was guessing/hoping so.
So seems like I can just assume there's no overlap with Cycles
projects, if I'm missing something or if there's one appearing, please
let me know :)

Thanks for the info!

Cheers,
- Julian -

On 29 April 2016 at 23:04, Brecht Van Lommel <brechtvanlommel at pandora.be> wrote:
> Hi Julian,
>
> I don't think there is overlap. The main thing external renderers need
> is the ability to define custom render passes (AOVs). That wouldn't
> affect your scene layers project, render passes would stay at the
> render layer level, unaffected by changes to scene layers.
>
> Brecht.
>
>
> On Fri, Apr 29, 2016 at 9:38 PM, Julian Eisel <eiseljulian at gmail.com> wrote:
>> Hey,
>>
>> I've been told that there's some planning to re-write everything
>> related to render passes to be more flexible for external render
>> engines. This might overlap with my layer manager GSoC project, so I'd
>> like to check on that early on.
>>
>> What are the rough ideas here and where could they conflict with my
>> layer manager work?
>> Note that I'm trying to avoid changes in render layers, except of the
>> stuff directly related to layers. So if you don't plan to bring passes
>> from render layer level to layer level, it seems like there's actually
>> no overlap?
>>
>> Thanks,
>> - Julian -
>> _______________________________________________
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>> Bf-cycles at blender.org
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