[Bf-cycles] Remove old Sky Model
blender at dingto.org
Tue Apr 5 12:34:16 CEST 2016
I reverted the commit now, so the Preetham Sky Model will still be
available for the duration of 2.7x.
I apologize for the inconvenience, I should have communicated the change
For the 2.8x series of Blender, we can re-think this (and other things
too), but best to make a list of changes first and discuss it.
Am 05.04.2016 um 10:55 schrieb Piotr Adamowicz:
> Since Sergey mentioned there were not enough artists on the list -
> The removal of the old sky shader is no problem. Should there ever be
> a need to render an old scene with the old sky in a new Blender
> version, it's trivial to render the sky out to an environment texture
> with an older Blender version. So IMHO it's fine to remove it for 2.8.
> On Tue, Apr 5, 2016 at 10:34 AM, Thomas Volkmann
> <lists at thomasvolkmann.com> wrote:
>>> If we would get a more realistic Glass shader (at the same performance
>>> level), no one would complain that the render looks different (aka backwards
>>> compat breakage)
>> No one would complain for a new projects he (or she) is working on. However,
>> if you replace shader completely, then you'll most likely have a complaint.
>> It does happen when during movie production when you need to go back to a
>> shot a re-render some frames. If they'll look different you'll be screwed to
>> re-render full shot. This even happened during open movies here in the
>> Usually you don't switch Software-versions during production. If you do on
>> purpose then you are prepared to deal with changes. Once a project is
>> finished it is tied to that software version, so if you're going to do some
>> changes later, you dig out that old version of the Software (or you take
>> your time to port it to a newer version).
>> That said, minor version numbers should probably be consistent (e.g. the
>> latest 2.7x can render render stuff done in 2.71). So best point for changes
>> would be 2.8.
>> Just sayin',
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
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