[Bf-cycles] Remove old Sky Model

Piotr Adamowicz padamowicz at gmail.com
Tue Apr 5 10:55:41 CEST 2016


Since Sergey mentioned there were not enough artists on the list -

The removal of the old sky shader is no problem. Should there ever be
a need to render an old scene with the old sky in a new Blender
version, it's trivial to render the sky out to an environment texture
with an older Blender version. So IMHO it's fine to remove it for 2.8.

On Tue, Apr 5, 2016 at 10:34 AM, Thomas Volkmann
<lists at thomasvolkmann.com> wrote:
>
>> If we would get a more realistic Glass shader (at the same performance
>> level), no one would complain that the render looks different (aka backwards
>> compat breakage)
>
> No one would complain for a new projects he (or she) is working on. However,
> if you replace shader completely, then you'll most likely have a complaint.
>
> It does happen when during movie production when you need to go back to a
> shot a re-render some frames. If they'll look different you'll be screwed to
> re-render full shot. This even happened during open movies here in the
> studio.
>
>
>
> Usually you don't switch Software-versions during production. If you do on
> purpose then you are prepared to deal with changes. Once a project is
> finished it is tied to that software version, so if you're going to do some
> changes later, you dig out that old version of the Software (or you take
> your time to port it to a newer version).
>
> That said, minor version numbers should probably be consistent (e.g. the
> latest 2.7x can render render stuff done in 2.71). So best point for changes
> would be 2.8.
>
>
>
> Just sayin',
>
> Thomas
>
>
>
>
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>



-- 
Piotr "MadMinstrel" Adamowicz
padamowicz at gmail.com


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