[Bf-cycles] Cycles Standalone third-party Integration with XML API
blender at dingto.org
Thu May 21 23:22:49 CEST 2015
Bump Node is now available, + some other small fixes.
Am 21.05.2015 um 21:03 schrieb Thomas Dinges:
> Hi Prayaag,
> answers inline.
> Am 21.05.2015 um 20:54 schrieb Prayaag Kasundra:
>> Hi all,
>> I have been asking few question in #BlenderCoders IRC which I earlier
>> thought would be right forum for asking. But it seems this Cycles
>> mailing list would be the right place.
>> We are integrating Standalone cycles with our 3D design application.
>> We are able to generate basic XML from our application which contains
>> camera, meshes/vertices, etc. But we are running into problem in
>> shaders/materials. Although we can generate needed XML for it from
>> our application, we don’t know what XML config is required for some
>> of shader nodes (When referring to nodes available in blender
>> integrate cycles).
> Cool, great to see Cycles being used in various environments. :)
>> I have following question. It would be great if someone can answer them.
>> 1.Which material/shader node aren’t supported by XML API at all ?
>> ETA on support for any of them? (Basically want to know which nodes
>> might take months to arrive in XML APIs)
> As far as I know, all nodes are wrapped in the XML API. There are some
> settings missing I guess (integrator..), but the nodes should be
> complete. If not, this can be fixed easily. Just tell us if something
> doesn't work.
>> 2.How do we define uv config in XML for <image_texture> node to work ?
> UV Coordinates support is not supported in XML yet I think, have to
> double check.
>> 3.We require bump node badly . Is this supported ?
> Bump Node is indeed missing in the API, will fix today.
>> I know this is too personal request. But please provide little help
>> in XML api. We are using cycles in serious product. I am not ace
>> coder and can't understand cycles source code so can't promise to
>> contribute to it. But we will certainly contribute in creating wiki
>> and spreading word out and contributing and into getting Cycles
>> standalone used by lot more people.
> Best regards,
> Bf-cycles mailing list
> Bf-cycles at blender.org
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