[Bf-cycles] Cycles util_color.h (Brecht?)

Sergey Sharybin sergey.vfx at gmail.com
Mon Mar 2 08:19:36 CET 2015


I didn't get your first question about ccl_device, but it is in the TODO to
have basically have the same color management as in Blender. In fact, it's
already kinda happening for packed images (because OIIO is not used in this
case and all the colorspace settings form the Image datblock are being

Basically the rough plan is to do it all on the image load. There's simply
no other way since you can't do OCIO calls from the kernel (and probably
shouldn't because of the performance issues). Float images will be simple
to handle, byte are more tricky and i can't tell you atm what's the best
approach here.

On Mon, Mar 2, 2015 at 6:18 AM, Troy Sobotka <troy.sobotka at gmail.com> wrote:

> While slowly moving toward making Blender fully color managed and color
> aware, I discovered that Cycles has hard coded color work in util_color.h.
> What are the pitfalls to coding the ccl_device stanzas that need to be
> avoided? Has any thought been given as to have Cycles be color managed via
> With respect,
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles

With best regards, Sergey Sharybin
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