[Bf-cycles] Normalized Emission shader

Gottfried Hofmann gottfried at blenderdiplom.com
Sun Nov 9 18:47:37 CET 2014


Sounds very useful to me.

On 11/09/2014 06:41 PM, Marco G wrote:
> Hi members,
>
> months ago a feature regarding the Emission node has been removed, the
> problem is that it was never exposed to the UI but actually pretty
> useful, so i'm writing to ask to bring it back if possible and if other
> members agree.
>
> With this option enabled the total amount of emitted light is the same
> regardless of the mesh size. (it would still be optional of course).
> Biggest advantage it would be that once you're satisfied with how much
> light you have in your scene you can resize the light without affecting
> its power, for example to make it bigger to soften shadows or get bigger
> reflections, without the need to adjust the strenght since it would stay
> equal.
>
> If reimplemented, maybe a flag "Normalize" exposed in the emission node
> would do the job?
> Tooltip: "If checked, the total amount of emitted light is the same
> regardless of the mesh size"
>
> Opinions?
>
> Thanks,
> MG
>
>
> _______________________________________________
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> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>


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Gottfried Hofmann
Blender Foundation Certified Trainer
www.BlenderDiplom.com


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