[Bf-cycles] Rendering with Radio waves
trevor.g.anderson at gmail.com
Wed Apr 9 08:24:05 CEST 2014
I will take a more serious look at that then. :)
On Wed, Apr 9, 2014 at 2:41 PM, Lukas Stockner <lukas.stockner at freenet.de>wrote:
> for a project like this, I wouldn't go for Cycles since it has no spectral
> rendering support and a quite complicated integrator code.
> My choice would be PBRT, since it has spectral support, clean and simple
> code and great documentation in form of a book :)
> Lukas Stockner
> Am 09.04.2014 01:38 schrieb Trevor Anderson <trevor.g.anderson at gmail.com>:
> > Hi all,
> > I am fairly new to blender and to development for that matter. So if
> anyone can point me in the right direction that would be much appreciated.
> Specifically if there is perhaps another open source ray-tracing tool that
> might be better for what I am looking to do.
> > I am looking to use cycles to simulate millimetre wavelength radio wave
> imaging. As part of that I suppose I would be looking at trying to track
> polarization of the rays, but primarily changing the wavelengths captured
> by the camera. Ideally also exporting range information too.
> > I was wondering if any of this had been done already, even for something
> like infra-red or hyper-spectral imaging, something that would give me a
> starting point.
> > Thanks,
> > Trev.
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> Bf-cycles at blender.org
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