[Bf-cycles] Node names (two can have seemly same name and appearance)

Philipp Oeser info at graphics-engineer.com
Sun Nov 3 13:46:52 CET 2013


Not sure about the two liner, but what we can do is draw the (collapsed)
node a bit wider when the nodelabel gets longer? (patch below has
functionality that does this when you collapse a node)

http://www.pasteall.org/pic/61837
(patch here http://www.pasteall.org/46982)

Greetz
Philipp

P.S.: this doesnt seem to be specifically Cycles related btw. Its more
general NodeEditor stuff. Maybe lukas_t can comment?


On Sun, 2013-11-03 at 09:55 +0100, Constantin Rahn wrote:
> I like this solution.
> 
> Would it be possible to make it a two liner, with a break in case of 
> collapsed nodes?
> 
> Happy blending
> Conz
> 
> Am 03.11.2013 00:35, schrieb Philipp Oeser:
> > Hm, gave it a quick go, not sure if this is a step forward.
> > The default collapsed node seems too small to show _both_ nodetype and
> > operation (even though when the collapsed node is resized in width it
> > works quite well...) Anyways, if in doubt, I would prefer operation as
> > well.
> >
> > Have a look here: http://www.pasteall.org/pic/61802
> > (patch here if someone wants to experiment more with this
> > http://www.pasteall.org/46976)
> >
> > Greetz
> > Philipp
> >
> >
> > On Sat, 2013-11-02 at 21:00 +0100, Gottfried Hofmann wrote:
> >> On 11/02/2013 07:42 PM, Greg Zaal wrote:
> >>> Could we just make the automatic label something like "Mix - Multiply"?
> >> That is a very good idea indeed!
> >>
> >> Gottfried
> >>
> >>
> >>> I'm actually not particularly bothered by this, people who get confused
> >>> by it are only confused once, and then know it. In this case I'd say
> >>> favour the experienced users and leave it as-is, or compromise and make
> >>> everyone happy with the cost of a longer label.
> >>>
> >>>
> >>> On 2 November 2013 19:18, Piotr Adamowicz <padamowicz at gmail.com
> >>> <mailto:padamowicz at gmail.com>> wrote:
> >>>
> >>>      If the problem is making it easy for beginners to find the nodes, then
> >>>      perhaps the solution would be to move the math node into its own
> >>>      section and add a menu item for each of its modes while keeping the
> >>>      math node itself as is? That way the beginners would find it easily
> >>>      and the regular users would still keep their useful labels.
> >>>
> >>>      On Sat, Nov 2, 2013 at 6:13 PM, ishly habib <ishrox123 at gmail.com
> >>>      <mailto:ishrox123 at gmail.com>> wrote:
> >>>       > I think that it would be enough if the search would understand
> >>>      add as a
> >>>       > version of the mix node and pop-up because the typical thing for
> >>>      a beginner
> >>>       > to do when I can't find the node is to search it. The solution of
> >>>      headers is
> >>>       > clunky in my opinion. if that matters
> >>>       >
> >>>       > On 01/11/2013 10:38 pm, "Brecht Van Lommel"
> >>>      <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>>
> >>>       > wrote:
> >>>       >>
> >>>       >> I'm not sure I agree, if you build a setup with math or color mix
> >>>       >> nodes it's quite tedious to have to rename them manually I would
> >>>       >> think? Although perhaps this is a non-issue for typical users,
> >>>      just in
> >>>       >> my experience I quite like this renaming.
> >>>       >>
> >>>       >> Perhaps we should have tooltips when you are over a node (header),
> >>>       >> with the node name and description of the node, that would solve the
> >>>       >> issue in a different way.
> >>>       >>
> >>>       >> Brecht.
> >>>       >>
> >>>       >> On Fri, Nov 1, 2013 at 6:07 AM, Greg Zaal <gregzzmail at gmail.com
> >>>      <mailto:gregzzmail at gmail.com>> wrote:
> >>>       >> > Hey David,
> >>>       >> >
> >>>       >> > I agree, it's especially difficult for beginners to look at
> >>>      someone's
> >>>       >> > node
> >>>       >> > setup and wonder where this weird "Modulo" node (for example)
> >>>      comes from
> >>>       >> > that they can't find in the menus. The title of the node should be
> >>>       >> > displayed
> >>>       >> > exactly how it is in the Add menu, and only change when the user
> >>>       >> > explicitly
> >>>       >> > changes it's label in the properties region.
> >>>       >> >
> >>>       >> > It's not cycles specifically, but also the compositing (and I
> >>>      assume
> >>>       >> > texture) nodes as well that have this issue.
> >>>       >> >
> >>>       >> > Cheers,
> >>>       >> > Greg
> >>>       >> >
> >>>       >> > On Nov 1, 2013 6:08 AM, "David Black" <db4tech at yahoo.co.uk
> >>>      <mailto:db4tech at yahoo.co.uk>> wrote:
> >>>       >> >>
> >>>       >> >> Apologies, I do have dyslexia, subject should read...
> >>>      seemingly not
> >>>       >> >> seemly.
> >>>       >> >>
> >>>       >> >> The following line should read...
> >>>       >> >> (While nodes are collapsed) it becomes possible for math and
> >>>      vector
> >>>       >> >> math
> >>>       >> >> nodes to have a seemingly identical name and appearance.
> >>>       >> >>
> >>>       >> >> I notice the two nodes in question have different socket
> >>>      inputs which
> >>>       >> >> helps differentiate to some extent, still like how other
> >>>      nodes provide
> >>>       >> >> header names rather than function, this in itself is of course
> >>>       >> >> subjective.
> >>>       >> >>
> >>>       >> >> David
> >>>       >> >> --
> >>>       >> >>
> >>>       >> >> 3d-designs-davidblack.blogspot.com
> >>>      <http://3d-designs-davidblack.blogspot.com>
> >>>       >> >>
> >>>       >> >> On 01/11/2013 03:38, David Black wrote:
> >>>       >> >>
> >>>       >> >> Hi Brecht and other mailing list members.
> >>>       >> >>
> >>>       >> >> While we are discussing nodes, what are peoples thoughts on
> >>>       >> >> Converters\Math node displaying 'Math' and Converters\Vector Math
> >>>       >> >> displaying
> >>>       >> >> 'Vector Math' for their node names?
> >>>       >> >>
> >>>       >> >> They are the only two nodes which change name depending on their
> >>>       >> >> function,
> >>>       >> >> while I can see this is useful, it can also cause identification
> >>>       >> >> difficulties. (While nodes are collapsed) it becomes possible
> >>>      for math
> >>>       >> >> and
> >>>       >> >> vector math nodes to have an identical name and appearance.
> >>>       >> >>
> >>>       >> >> With all other nodes displaying header names rather than
> >>>      function,
> >>>       >> >> would
> >>>       >> >> adding header names to these two nodes help with
> >>>      identification and
> >>>       >> >> maintain
> >>>       >> >> consistency?
> >>>       >> >>
> >>>       >> >> Thank you for your time,
> >>>       >> >> David
> >>>       >> >> --
> >>>       >> >>
> >>>       >> >> 3d-designs-davidblack.blogspot.com
> >>>      <http://3d-designs-davidblack.blogspot.com>
> >>>       >> >>
> >>>       >> >>
> >>>       >> >>
> >>>       >> >> _______________________________________________
> >>>       >> >> Bf-cycles mailing list
> >>>       >> >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>>       >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>       >> >>
> >>>       >> >>
> >>>       >> >>
> >>>       >> >> _______________________________________________
> >>>       >> >> Bf-cycles mailing list
> >>>       >> >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>>       >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>       >> >>
> >>>       >> >
> >>>       >> > _______________________________________________
> >>>       >> > Bf-cycles mailing list
> >>>       >> > Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>>       >> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>       >> >
> >>>       >> _______________________________________________
> >>>       >> Bf-cycles mailing list
> >>>       >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>>       >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>       >
> >>>       >
> >>>       > _______________________________________________
> >>>       > Bf-cycles mailing list
> >>>       > Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>>       > http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>       >
> >>>
> >>>
> >>>
> >>>      --
> >>>      Piotr "MadMinstrel" Adamowicz
> >>>      padamowicz at gmail.com <mailto:padamowicz at gmail.com>
> >>>      _______________________________________________
> >>>      Bf-cycles mailing list
> >>>      Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>>      http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
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> >>> Bf-cycles at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>
> >
> > _______________________________________________
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> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> 
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