[Bf-cycles] Node names (two can have seemly same name and appearance)
Philipp Oeser
info at graphics-engineer.com
Sun Nov 3 13:46:52 CET 2013
Not sure about the two liner, but what we can do is draw the (collapsed)
node a bit wider when the nodelabel gets longer? (patch below has
functionality that does this when you collapse a node)
http://www.pasteall.org/pic/61837
(patch here http://www.pasteall.org/46982)
Greetz
Philipp
P.S.: this doesnt seem to be specifically Cycles related btw. Its more
general NodeEditor stuff. Maybe lukas_t can comment?
On Sun, 2013-11-03 at 09:55 +0100, Constantin Rahn wrote:
> I like this solution.
>
> Would it be possible to make it a two liner, with a break in case of
> collapsed nodes?
>
> Happy blending
> Conz
>
> Am 03.11.2013 00:35, schrieb Philipp Oeser:
> > Hm, gave it a quick go, not sure if this is a step forward.
> > The default collapsed node seems too small to show _both_ nodetype and
> > operation (even though when the collapsed node is resized in width it
> > works quite well...) Anyways, if in doubt, I would prefer operation as
> > well.
> >
> > Have a look here: http://www.pasteall.org/pic/61802
> > (patch here if someone wants to experiment more with this
> > http://www.pasteall.org/46976)
> >
> > Greetz
> > Philipp
> >
> >
> > On Sat, 2013-11-02 at 21:00 +0100, Gottfried Hofmann wrote:
> >> On 11/02/2013 07:42 PM, Greg Zaal wrote:
> >>> Could we just make the automatic label something like "Mix - Multiply"?
> >> That is a very good idea indeed!
> >>
> >> Gottfried
> >>
> >>
> >>> I'm actually not particularly bothered by this, people who get confused
> >>> by it are only confused once, and then know it. In this case I'd say
> >>> favour the experienced users and leave it as-is, or compromise and make
> >>> everyone happy with the cost of a longer label.
> >>>
> >>>
> >>> On 2 November 2013 19:18, Piotr Adamowicz <padamowicz at gmail.com
> >>> <mailto:padamowicz at gmail.com>> wrote:
> >>>
> >>> If the problem is making it easy for beginners to find the nodes, then
> >>> perhaps the solution would be to move the math node into its own
> >>> section and add a menu item for each of its modes while keeping the
> >>> math node itself as is? That way the beginners would find it easily
> >>> and the regular users would still keep their useful labels.
> >>>
> >>> On Sat, Nov 2, 2013 at 6:13 PM, ishly habib <ishrox123 at gmail.com
> >>> <mailto:ishrox123 at gmail.com>> wrote:
> >>> > I think that it would be enough if the search would understand
> >>> add as a
> >>> > version of the mix node and pop-up because the typical thing for
> >>> a beginner
> >>> > to do when I can't find the node is to search it. The solution of
> >>> headers is
> >>> > clunky in my opinion. if that matters
> >>> >
> >>> > On 01/11/2013 10:38 pm, "Brecht Van Lommel"
> >>> <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>>
> >>> > wrote:
> >>> >>
> >>> >> I'm not sure I agree, if you build a setup with math or color mix
> >>> >> nodes it's quite tedious to have to rename them manually I would
> >>> >> think? Although perhaps this is a non-issue for typical users,
> >>> just in
> >>> >> my experience I quite like this renaming.
> >>> >>
> >>> >> Perhaps we should have tooltips when you are over a node (header),
> >>> >> with the node name and description of the node, that would solve the
> >>> >> issue in a different way.
> >>> >>
> >>> >> Brecht.
> >>> >>
> >>> >> On Fri, Nov 1, 2013 at 6:07 AM, Greg Zaal <gregzzmail at gmail.com
> >>> <mailto:gregzzmail at gmail.com>> wrote:
> >>> >> > Hey David,
> >>> >> >
> >>> >> > I agree, it's especially difficult for beginners to look at
> >>> someone's
> >>> >> > node
> >>> >> > setup and wonder where this weird "Modulo" node (for example)
> >>> comes from
> >>> >> > that they can't find in the menus. The title of the node should be
> >>> >> > displayed
> >>> >> > exactly how it is in the Add menu, and only change when the user
> >>> >> > explicitly
> >>> >> > changes it's label in the properties region.
> >>> >> >
> >>> >> > It's not cycles specifically, but also the compositing (and I
> >>> assume
> >>> >> > texture) nodes as well that have this issue.
> >>> >> >
> >>> >> > Cheers,
> >>> >> > Greg
> >>> >> >
> >>> >> > On Nov 1, 2013 6:08 AM, "David Black" <db4tech at yahoo.co.uk
> >>> <mailto:db4tech at yahoo.co.uk>> wrote:
> >>> >> >>
> >>> >> >> Apologies, I do have dyslexia, subject should read...
> >>> seemingly not
> >>> >> >> seemly.
> >>> >> >>
> >>> >> >> The following line should read...
> >>> >> >> (While nodes are collapsed) it becomes possible for math and
> >>> vector
> >>> >> >> math
> >>> >> >> nodes to have a seemingly identical name and appearance.
> >>> >> >>
> >>> >> >> I notice the two nodes in question have different socket
> >>> inputs which
> >>> >> >> helps differentiate to some extent, still like how other
> >>> nodes provide
> >>> >> >> header names rather than function, this in itself is of course
> >>> >> >> subjective.
> >>> >> >>
> >>> >> >> David
> >>> >> >> --
> >>> >> >>
> >>> >> >> 3d-designs-davidblack.blogspot.com
> >>> <http://3d-designs-davidblack.blogspot.com>
> >>> >> >>
> >>> >> >> On 01/11/2013 03:38, David Black wrote:
> >>> >> >>
> >>> >> >> Hi Brecht and other mailing list members.
> >>> >> >>
> >>> >> >> While we are discussing nodes, what are peoples thoughts on
> >>> >> >> Converters\Math node displaying 'Math' and Converters\Vector Math
> >>> >> >> displaying
> >>> >> >> 'Vector Math' for their node names?
> >>> >> >>
> >>> >> >> They are the only two nodes which change name depending on their
> >>> >> >> function,
> >>> >> >> while I can see this is useful, it can also cause identification
> >>> >> >> difficulties. (While nodes are collapsed) it becomes possible
> >>> for math
> >>> >> >> and
> >>> >> >> vector math nodes to have an identical name and appearance.
> >>> >> >>
> >>> >> >> With all other nodes displaying header names rather than
> >>> function,
> >>> >> >> would
> >>> >> >> adding header names to these two nodes help with
> >>> identification and
> >>> >> >> maintain
> >>> >> >> consistency?
> >>> >> >>
> >>> >> >> Thank you for your time,
> >>> >> >> David
> >>> >> >> --
> >>> >> >>
> >>> >> >> 3d-designs-davidblack.blogspot.com
> >>> <http://3d-designs-davidblack.blogspot.com>
> >>> >> >>
> >>> >> >>
> >>> >> >>
> >>> >> >> _______________________________________________
> >>> >> >> Bf-cycles mailing list
> >>> >> >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>> >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>> >> >>
> >>> >> >>
> >>> >> >>
> >>> >> >> _______________________________________________
> >>> >> >> Bf-cycles mailing list
> >>> >> >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>> >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>> >> >>
> >>> >> >
> >>> >> > _______________________________________________
> >>> >> > Bf-cycles mailing list
> >>> >> > Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>> >> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >>> >> >
> >>> >> _______________________________________________
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> >>> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>> >
> >>> >
> >>> > _______________________________________________
> >>> > Bf-cycles mailing list
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> >>> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >>> >
> >>>
> >>>
> >>>
> >>> --
> >>> Piotr "MadMinstrel" Adamowicz
> >>> padamowicz at gmail.com <mailto:padamowicz at gmail.com>
> >>> _______________________________________________
> >>> Bf-cycles mailing list
> >>> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>>
> >>>
> >>>
> >>> _______________________________________________
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> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>
> >
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> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
>
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