[Bf-cycles] Node names (two can have seemly same name and appearance)

Constantin Rahn crahn at vrchannel.de
Sun Nov 3 09:55:31 CET 2013


I like this solution.

Would it be possible to make it a two liner, with a break in case of 
collapsed nodes?

Happy blending
Conz

Am 03.11.2013 00:35, schrieb Philipp Oeser:
> Hm, gave it a quick go, not sure if this is a step forward.
> The default collapsed node seems too small to show _both_ nodetype and
> operation (even though when the collapsed node is resized in width it
> works quite well...) Anyways, if in doubt, I would prefer operation as
> well.
>
> Have a look here: http://www.pasteall.org/pic/61802
> (patch here if someone wants to experiment more with this
> http://www.pasteall.org/46976)
>
> Greetz
> Philipp
>
>
> On Sat, 2013-11-02 at 21:00 +0100, Gottfried Hofmann wrote:
>> On 11/02/2013 07:42 PM, Greg Zaal wrote:
>>> Could we just make the automatic label something like "Mix - Multiply"?
>> That is a very good idea indeed!
>>
>> Gottfried
>>
>>
>>> I'm actually not particularly bothered by this, people who get confused
>>> by it are only confused once, and then know it. In this case I'd say
>>> favour the experienced users and leave it as-is, or compromise and make
>>> everyone happy with the cost of a longer label.
>>>
>>>
>>> On 2 November 2013 19:18, Piotr Adamowicz <padamowicz at gmail.com
>>> <mailto:padamowicz at gmail.com>> wrote:
>>>
>>>      If the problem is making it easy for beginners to find the nodes, then
>>>      perhaps the solution would be to move the math node into its own
>>>      section and add a menu item for each of its modes while keeping the
>>>      math node itself as is? That way the beginners would find it easily
>>>      and the regular users would still keep their useful labels.
>>>
>>>      On Sat, Nov 2, 2013 at 6:13 PM, ishly habib <ishrox123 at gmail.com
>>>      <mailto:ishrox123 at gmail.com>> wrote:
>>>       > I think that it would be enough if the search would understand
>>>      add as a
>>>       > version of the mix node and pop-up because the typical thing for
>>>      a beginner
>>>       > to do when I can't find the node is to search it. The solution of
>>>      headers is
>>>       > clunky in my opinion. if that matters
>>>       >
>>>       > On 01/11/2013 10:38 pm, "Brecht Van Lommel"
>>>      <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>>
>>>       > wrote:
>>>       >>
>>>       >> I'm not sure I agree, if you build a setup with math or color mix
>>>       >> nodes it's quite tedious to have to rename them manually I would
>>>       >> think? Although perhaps this is a non-issue for typical users,
>>>      just in
>>>       >> my experience I quite like this renaming.
>>>       >>
>>>       >> Perhaps we should have tooltips when you are over a node (header),
>>>       >> with the node name and description of the node, that would solve the
>>>       >> issue in a different way.
>>>       >>
>>>       >> Brecht.
>>>       >>
>>>       >> On Fri, Nov 1, 2013 at 6:07 AM, Greg Zaal <gregzzmail at gmail.com
>>>      <mailto:gregzzmail at gmail.com>> wrote:
>>>       >> > Hey David,
>>>       >> >
>>>       >> > I agree, it's especially difficult for beginners to look at
>>>      someone's
>>>       >> > node
>>>       >> > setup and wonder where this weird "Modulo" node (for example)
>>>      comes from
>>>       >> > that they can't find in the menus. The title of the node should be
>>>       >> > displayed
>>>       >> > exactly how it is in the Add menu, and only change when the user
>>>       >> > explicitly
>>>       >> > changes it's label in the properties region.
>>>       >> >
>>>       >> > It's not cycles specifically, but also the compositing (and I
>>>      assume
>>>       >> > texture) nodes as well that have this issue.
>>>       >> >
>>>       >> > Cheers,
>>>       >> > Greg
>>>       >> >
>>>       >> > On Nov 1, 2013 6:08 AM, "David Black" <db4tech at yahoo.co.uk
>>>      <mailto:db4tech at yahoo.co.uk>> wrote:
>>>       >> >>
>>>       >> >> Apologies, I do have dyslexia, subject should read...
>>>      seemingly not
>>>       >> >> seemly.
>>>       >> >>
>>>       >> >> The following line should read...
>>>       >> >> (While nodes are collapsed) it becomes possible for math and
>>>      vector
>>>       >> >> math
>>>       >> >> nodes to have a seemingly identical name and appearance.
>>>       >> >>
>>>       >> >> I notice the two nodes in question have different socket
>>>      inputs which
>>>       >> >> helps differentiate to some extent, still like how other
>>>      nodes provide
>>>       >> >> header names rather than function, this in itself is of course
>>>       >> >> subjective.
>>>       >> >>
>>>       >> >> David
>>>       >> >> --
>>>       >> >>
>>>       >> >> 3d-designs-davidblack.blogspot.com
>>>      <http://3d-designs-davidblack.blogspot.com>
>>>       >> >>
>>>       >> >> On 01/11/2013 03:38, David Black wrote:
>>>       >> >>
>>>       >> >> Hi Brecht and other mailing list members.
>>>       >> >>
>>>       >> >> While we are discussing nodes, what are peoples thoughts on
>>>       >> >> Converters\Math node displaying 'Math' and Converters\Vector Math
>>>       >> >> displaying
>>>       >> >> 'Vector Math' for their node names?
>>>       >> >>
>>>       >> >> They are the only two nodes which change name depending on their
>>>       >> >> function,
>>>       >> >> while I can see this is useful, it can also cause identification
>>>       >> >> difficulties. (While nodes are collapsed) it becomes possible
>>>      for math
>>>       >> >> and
>>>       >> >> vector math nodes to have an identical name and appearance.
>>>       >> >>
>>>       >> >> With all other nodes displaying header names rather than
>>>      function,
>>>       >> >> would
>>>       >> >> adding header names to these two nodes help with
>>>      identification and
>>>       >> >> maintain
>>>       >> >> consistency?
>>>       >> >>
>>>       >> >> Thank you for your time,
>>>       >> >> David
>>>       >> >> --
>>>       >> >>
>>>       >> >> 3d-designs-davidblack.blogspot.com
>>>      <http://3d-designs-davidblack.blogspot.com>
>>>       >> >>
>>>       >> >>
>>>       >> >>
>>>       >> >> _______________________________________________
>>>       >> >> Bf-cycles mailing list
>>>       >> >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
>>>       >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
>>>       >> >>
>>>       >> >>
>>>       >> >>
>>>       >> >> _______________________________________________
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>>>       >> >>
>>>       >> >
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>>>
>>>
>>>      --
>>>      Piotr "MadMinstrel" Adamowicz
>>>      padamowicz at gmail.com <mailto:padamowicz at gmail.com>
>>>      _______________________________________________
>>>      Bf-cycles mailing list
>>>      Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
>>>      http://lists.blender.org/mailman/listinfo/bf-cycles
>>>
>>>
>>>
>>>
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>>
>
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