[Bf-cycles] Node names (two can have seemly same name and appearance)

Philipp Oeser info at graphics-engineer.com
Sun Nov 3 14:05:27 CET 2013


Sorry, previous pic was a bit misleading (changed the operation _only_
on the collapsed nodes). This one is more consistent:

http://www.pasteall.org/pic/show.php?id=61839


On Sun, 2013-11-03 at 13:46 +0100, Philipp Oeser wrote:
> Not sure about the two liner, but what we can do is draw the (collapsed)
> node a bit wider when the nodelabel gets longer? (patch below has
> functionality that does this when you collapse a node)
> 
> http://www.pasteall.org/pic/61837
> (patch here http://www.pasteall.org/46982)
> 
> Greetz
> Philipp
> 
> P.S.: this doesnt seem to be specifically Cycles related btw. Its more
> general NodeEditor stuff. Maybe lukas_t can comment?
> 
> 
> On Sun, 2013-11-03 at 09:55 +0100, Constantin Rahn wrote:
> > I like this solution.
> > 
> > Would it be possible to make it a two liner, with a break in case of 
> > collapsed nodes?
> > 
> > Happy blending
> > Conz
> > 
> > Am 03.11.2013 00:35, schrieb Philipp Oeser:
> > > Hm, gave it a quick go, not sure if this is a step forward.
> > > The default collapsed node seems too small to show _both_ nodetype and
> > > operation (even though when the collapsed node is resized in width it
> > > works quite well...) Anyways, if in doubt, I would prefer operation as
> > > well.
> > >
> > > Have a look here: http://www.pasteall.org/pic/61802
> > > (patch here if someone wants to experiment more with this
> > > http://www.pasteall.org/46976)
> > >
> > > Greetz
> > > Philipp
> > >
> > >
> > > On Sat, 2013-11-02 at 21:00 +0100, Gottfried Hofmann wrote:
> > >> On 11/02/2013 07:42 PM, Greg Zaal wrote:
> > >>> Could we just make the automatic label something like "Mix - Multiply"?
> > >> That is a very good idea indeed!
> > >>
> > >> Gottfried
> > >>
> > >>
> > >>> I'm actually not particularly bothered by this, people who get confused
> > >>> by it are only confused once, and then know it. In this case I'd say
> > >>> favour the experienced users and leave it as-is, or compromise and make
> > >>> everyone happy with the cost of a longer label.
> > >>>
> > >>>
> > >>> On 2 November 2013 19:18, Piotr Adamowicz <padamowicz at gmail.com
> > >>> <mailto:padamowicz at gmail.com>> wrote:
> > >>>
> > >>>      If the problem is making it easy for beginners to find the nodes, then
> > >>>      perhaps the solution would be to move the math node into its own
> > >>>      section and add a menu item for each of its modes while keeping the
> > >>>      math node itself as is? That way the beginners would find it easily
> > >>>      and the regular users would still keep their useful labels.
> > >>>
> > >>>      On Sat, Nov 2, 2013 at 6:13 PM, ishly habib <ishrox123 at gmail.com
> > >>>      <mailto:ishrox123 at gmail.com>> wrote:
> > >>>       > I think that it would be enough if the search would understand
> > >>>      add as a
> > >>>       > version of the mix node and pop-up because the typical thing for
> > >>>      a beginner
> > >>>       > to do when I can't find the node is to search it. The solution of
> > >>>      headers is
> > >>>       > clunky in my opinion. if that matters
> > >>>       >
> > >>>       > On 01/11/2013 10:38 pm, "Brecht Van Lommel"
> > >>>      <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>>
> > >>>       > wrote:
> > >>>       >>
> > >>>       >> I'm not sure I agree, if you build a setup with math or color mix
> > >>>       >> nodes it's quite tedious to have to rename them manually I would
> > >>>       >> think? Although perhaps this is a non-issue for typical users,
> > >>>      just in
> > >>>       >> my experience I quite like this renaming.
> > >>>       >>
> > >>>       >> Perhaps we should have tooltips when you are over a node (header),
> > >>>       >> with the node name and description of the node, that would solve the
> > >>>       >> issue in a different way.
> > >>>       >>
> > >>>       >> Brecht.
> > >>>       >>
> > >>>       >> On Fri, Nov 1, 2013 at 6:07 AM, Greg Zaal <gregzzmail at gmail.com
> > >>>      <mailto:gregzzmail at gmail.com>> wrote:
> > >>>       >> > Hey David,
> > >>>       >> >
> > >>>       >> > I agree, it's especially difficult for beginners to look at
> > >>>      someone's
> > >>>       >> > node
> > >>>       >> > setup and wonder where this weird "Modulo" node (for example)
> > >>>      comes from
> > >>>       >> > that they can't find in the menus. The title of the node should be
> > >>>       >> > displayed
> > >>>       >> > exactly how it is in the Add menu, and only change when the user
> > >>>       >> > explicitly
> > >>>       >> > changes it's label in the properties region.
> > >>>       >> >
> > >>>       >> > It's not cycles specifically, but also the compositing (and I
> > >>>      assume
> > >>>       >> > texture) nodes as well that have this issue.
> > >>>       >> >
> > >>>       >> > Cheers,
> > >>>       >> > Greg
> > >>>       >> >
> > >>>       >> > On Nov 1, 2013 6:08 AM, "David Black" <db4tech at yahoo.co.uk
> > >>>      <mailto:db4tech at yahoo.co.uk>> wrote:
> > >>>       >> >>
> > >>>       >> >> Apologies, I do have dyslexia, subject should read...
> > >>>      seemingly not
> > >>>       >> >> seemly.
> > >>>       >> >>
> > >>>       >> >> The following line should read...
> > >>>       >> >> (While nodes are collapsed) it becomes possible for math and
> > >>>      vector
> > >>>       >> >> math
> > >>>       >> >> nodes to have a seemingly identical name and appearance.
> > >>>       >> >>
> > >>>       >> >> I notice the two nodes in question have different socket
> > >>>      inputs which
> > >>>       >> >> helps differentiate to some extent, still like how other
> > >>>      nodes provide
> > >>>       >> >> header names rather than function, this in itself is of course
> > >>>       >> >> subjective.
> > >>>       >> >>
> > >>>       >> >> David
> > >>>       >> >> --
> > >>>       >> >>
> > >>>       >> >> 3d-designs-davidblack.blogspot.com
> > >>>      <http://3d-designs-davidblack.blogspot.com>
> > >>>       >> >>
> > >>>       >> >> On 01/11/2013 03:38, David Black wrote:
> > >>>       >> >>
> > >>>       >> >> Hi Brecht and other mailing list members.
> > >>>       >> >>
> > >>>       >> >> While we are discussing nodes, what are peoples thoughts on
> > >>>       >> >> Converters\Math node displaying 'Math' and Converters\Vector Math
> > >>>       >> >> displaying
> > >>>       >> >> 'Vector Math' for their node names?
> > >>>       >> >>
> > >>>       >> >> They are the only two nodes which change name depending on their
> > >>>       >> >> function,
> > >>>       >> >> while I can see this is useful, it can also cause identification
> > >>>       >> >> difficulties. (While nodes are collapsed) it becomes possible
> > >>>      for math
> > >>>       >> >> and
> > >>>       >> >> vector math nodes to have an identical name and appearance.
> > >>>       >> >>
> > >>>       >> >> With all other nodes displaying header names rather than
> > >>>      function,
> > >>>       >> >> would
> > >>>       >> >> adding header names to these two nodes help with
> > >>>      identification and
> > >>>       >> >> maintain
> > >>>       >> >> consistency?
> > >>>       >> >>
> > >>>       >> >> Thank you for your time,
> > >>>       >> >> David
> > >>>       >> >> --
> > >>>       >> >>
> > >>>       >> >> 3d-designs-davidblack.blogspot.com
> > >>>      <http://3d-designs-davidblack.blogspot.com>
> > >>>       >> >>
> > >>>       >> >>
> > >>>       >> >>
> > >>>       >> >> _______________________________________________
> > >>>       >> >> Bf-cycles mailing list
> > >>>       >> >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> > >>>       >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> > >>>       >> >>
> > >>>       >> >>
> > >>>       >> >>
> > >>>       >> >> _______________________________________________
> > >>>       >> >> Bf-cycles mailing list
> > >>>       >> >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> > >>>       >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> > >>>       >> >>
> > >>>       >> >
> > >>>       >> > _______________________________________________
> > >>>       >> > Bf-cycles mailing list
> > >>>       >> > Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> > >>>       >> > http://lists.blender.org/mailman/listinfo/bf-cycles
> > >>>       >> >
> > >>>       >> _______________________________________________
> > >>>       >> Bf-cycles mailing list
> > >>>       >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> > >>>       >> http://lists.blender.org/mailman/listinfo/bf-cycles
> > >>>       >
> > >>>       >
> > >>>       > _______________________________________________
> > >>>       > Bf-cycles mailing list
> > >>>       > Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> > >>>       > http://lists.blender.org/mailman/listinfo/bf-cycles
> > >>>       >
> > >>>
> > >>>
> > >>>
> > >>>      --
> > >>>      Piotr "MadMinstrel" Adamowicz
> > >>>      padamowicz at gmail.com <mailto:padamowicz at gmail.com>
> > >>>      _______________________________________________
> > >>>      Bf-cycles mailing list
> > >>>      Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> > >>>      http://lists.blender.org/mailman/listinfo/bf-cycles
> > >>>
> > >>>
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> Bf-cycles mailing list
> > >>> Bf-cycles at blender.org
> > >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> > >>>
> > >>
> > >
> > > _______________________________________________
> > > Bf-cycles mailing list
> > > Bf-cycles at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-cycles
> > >
> > 
> > _______________________________________________
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> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> 
> 
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