[Bf-cycles] Best way to visualize Mist?

PabloVazquez.org venomgfx at gmail.com
Mon Jun 17 21:17:01 CEST 2013


I was wondering what is the best way to visualize and tweak the mist pass
on Cycles.

On Blender Internal, I do it by enabling GLSL and using the view on Texture
mode (or the new Rendered view).

On Cycles, I can't find an easy way to tweak this value using the 3D View.
I know the Camera has a Mist options under the Display panel, but this
option is not available when working with a linked Camera (though it would
be awesome though if the Display settings of objects/data could be changed
locally for linked libraries).

Made this dummy file with mist for easy test:

On cycles rendered preview or Textured/Material preview it doesn't show, on
Internal it does on GLSL > Texture view.


Pablo Vazquez
CG Artist - Blender Foundation Certified Trainer
Twitter: @venomgfx <http://twitter.com/venomgfx>
Blender Network: blendernetwork.org/pablovazquez
Email: contact at pablovazquez.org
Website: pablovazquez.org <http://www.pablovazquez.org>
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