[Bf-cycles] Best way to visualize Mist?
Brecht Van Lommel
brechtvanlommel at pandora.be
Tue Jun 18 11:45:15 CEST 2013
Currently there isn't really a good way beyond what you described. For
Blender Internal mist is a shading feature, for Cycles it's just a
pass, so it doesn't quite fit in the GLSL materials. I'm not sure yet
how that fits then.
On Mon, Jun 17, 2013 at 9:17 PM, PabloVazquez.org <venomgfx at gmail.com> wrote:
> I was wondering what is the best way to visualize and tweak the mist pass on
> On Blender Internal, I do it by enabling GLSL and using the view on Texture
> mode (or the new Rendered view).
> On Cycles, I can't find an easy way to tweak this value using the 3D View. I
> know the Camera has a Mist options under the Display panel, but this option
> is not available when working with a linked Camera (though it would be
> awesome though if the Display settings of objects/data could be changed
> locally for linked libraries).
> Made this dummy file with mist for easy test:
> On cycles rendered preview or Textured/Material preview it doesn't show, on
> Internal it does on GLSL > Texture view.
> Pablo Vazquez
> CG Artist - Blender Foundation Certified Trainer
> Twitter: @venomgfx
> Blender Network: blendernetwork.org/pablovazquez
> Email: contact at pablovazquez.org
> Website: pablovazquez.org
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