[Bf-cycles] Enabling hair rendering on GPU?
Brecht Van Lommel
brechtvanlommel at pandora.be
Sat Feb 16 19:47:56 CET 2013
I understand hair rendering on the GPU may be faster than the CPU,
that's not what I'm talking about. The slowdown happens on scenes
where there is no hair, so this would significantly slow down GPU
rendering for everyone even if they are not using hair, which is not
Anyway we'll try to solve it for next release and I guess there could
be a build option for it, but currently we can't enable it for
official builds because of this.
On Sat, Feb 16, 2013 at 6:37 PM, Tobias Oelgarte
<tobias.oelgarte at googlemail.com> wrote:
> For me it was still faster to render with GPU and the mentioned slowdown
> as to render only with CPU. That means: Even if it makes Cycles slower
> on the GPU it is still quite a bit faster as to render on CPU. I would
> really like to have the option (maybe an own build option) to enable GPU
> hair rendering, even if i have to consider the slowdown.
> Am 16.02.2013 18:20, schrieb Brecht Van Lommel:
>> The problem at the moment is that it slows down GPU rendering
>> significantly even when there is no hair in the scene, due to the
>> extra complexity of the kernel. So that would need to be solved before
>> it can be enabled.
>> On Sat, Feb 16, 2013 at 5:19 PM, Tobias Oelgarte
>> <tobias.oelgarte at googlemail.com> wrote:
>>> i was using an older build with the first patches of the hair rendering
>>> feature together with my GPU. But currently it is only available for
>>> CPU, despite the fact that it was working just fine. Could we (re)enable
>>> the hair rendering again for the GPU inside the experimental feature
>>> set? I would really like to test it out, even if it would be unstable.
>>> It would also help to file bug reports to make it work, if it not
>>> already does.
>>> Greetings from
>>> Tobias Oelgarte
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
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