[Bf-cycles] Enabling hair rendering on GPU?

Brecht Van Lommel brechtvanlommel at pandora.be
Sat Feb 16 18:20:32 CET 2013

The problem at the moment is that it slows down GPU rendering
significantly even when there is no hair in the scene, due to the
extra complexity of the kernel. So that would need to be solved before
it can be enabled.

On Sat, Feb 16, 2013 at 5:19 PM, Tobias Oelgarte
<tobias.oelgarte at googlemail.com> wrote:
> Hello,
> i was using an older build with the first patches of the hair rendering
> feature together with my GPU. But currently it is only available for
> CPU, despite the fact that it was working just fine. Could we (re)enable
> the hair rendering again for the GPU inside the experimental feature
> set? I would really like to test it out, even if it would be unstable.
> It would also help to file bug reports to make it work, if it not
> already does.
> Greetings from
> Tobias Oelgarte
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