[Bf-cycles] GSoC - Spectral Rendering
gottfried at blenderdiplom.com
gottfried at blenderdiplom.com
Wed Apr 10 13:06:16 CEST 2013
Quoting David <erwin94 at gmx.net>:
> So, the only effect that I can think of that is really not
> approximated by RGB
> rendering is dispersion? I would love to see an image where the
> light spectrum
> makes a noticeable difference, that isn't of a prism or a diamond...
The three use-cases I know about are:
* dispersion
* absorption in volumes
* scattering
Cheers,
Gottfried
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