[Bf-cycles] OSL status update

Agustin Benavidez agustinbenavidez at gmail.com
Sun Sep 9 16:51:37 CEST 2012


OMG!! That looks soooo fun to play with!! Also will be amazing to test new
algorithms/possibilities and then make them go native if you need speed or
gpu... Now wonder what are the limitations you mentioned in the video? At
first, it looks quite usable/testable to me
btw, --AMAZING--




2012/9/9 Brecht Van Lommel <brechtvanlommel at pandora.be>

> Awesome, great work guys :)
>
> Brecht.
>
> On Sat, Sep 8, 2012 at 11:11 PM, Thomas Dinges <blender at dingto.org> wrote:
> > Custom OSL shaders can now be used in Blender:
> > Video + Documentation on the code blog:
> >
> http://code.blender.org/index.php/2012/09/open-shading-language-in-cycles/
> >
> > Regards,
> > Thomas
> >
> > Am 08.09.2012 00:53, schrieb Thomas Dinges:
> >> Hi,
> >> work continues on the OSL backend.
> >> Blender compiles with OSL 1.2, the inbuilt OSL shaders are updated
> >> mostly and it renders.
> >>
> >> I updated the OSL docs:
> >> http://wiki.blender.org/index.php/User:DingTo/OpenShadingLanguage
> >>
> >> They now contain step-by-step compile instruction for Linux x64.
> >>
> >> Might be a good reference for other platforms as well. Anyone who would
> >> like to look into building OSL libs on Windows? :)
> >>
> >> Regards,
> >> Thomas
> >>
> >
> >
> > --
> > Thomas Dinges
> > Blender Developer, Artist and Musician
> >
> > www.dingto.org
> >
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