OMG!! That looks soooo fun to play with!! Also will be amazing to test new algorithms/possibilities and then make them go native if you need speed or gpu... Now wonder what are the limitations you mentioned in the video? At first, it looks quite usable/testable to me <div>
btw, --AMAZING--<br><div><br><div><br><div><br><br><div class="gmail_quote">2012/9/9 Brecht Van Lommel <span dir="ltr"><<a href="mailto:brechtvanlommel@pandora.be" target="_blank">brechtvanlommel@pandora.be</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Awesome, great work guys :)<br>
<span class="HOEnZb"><font color="#888888"><br>
Brecht.<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
On Sat, Sep 8, 2012 at 11:11 PM, Thomas Dinges <<a href="mailto:blender@dingto.org">blender@dingto.org</a>> wrote:<br>
> Custom OSL shaders can now be used in Blender:<br>
> Video + Documentation on the code blog:<br>
> <a href="http://code.blender.org/index.php/2012/09/open-shading-language-in-cycles/" target="_blank">http://code.blender.org/index.php/2012/09/open-shading-language-in-cycles/</a><br>
><br>
> Regards,<br>
> Thomas<br>
><br>
> Am 08.09.2012 00:53, schrieb Thomas Dinges:<br>
>> Hi,<br>
>> work continues on the OSL backend.<br>
>> Blender compiles with OSL 1.2, the inbuilt OSL shaders are updated<br>
>> mostly and it renders.<br>
>><br>
>> I updated the OSL docs:<br>
>> <a href="http://wiki.blender.org/index.php/User:DingTo/OpenShadingLanguage" target="_blank">http://wiki.blender.org/index.php/User:DingTo/OpenShadingLanguage</a><br>
>><br>
>> They now contain step-by-step compile instruction for Linux x64.<br>
>><br>
>> Might be a good reference for other platforms as well. Anyone who would<br>
>> like to look into building OSL libs on Windows? :)<br>
>><br>
>> Regards,<br>
>> Thomas<br>
>><br>
><br>
><br>
> --<br>
> Thomas Dinges<br>
> Blender Developer, Artist and Musician<br>
><br>
> <a href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
><br>
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