[Bf-cycles] math node limits

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Fri Mar 30 18:13:24 CEST 2012


Thanks!

Daniel Salazar
patazstudio.com


On Fri, Mar 30, 2012 at 10:12 AM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> Committed this patch now, but also make it so that node socket values
> now are only "soft" limits, so you can still type in smaller/larger
> values.
>
> Brecht.
>
> On Wed, Mar 28, 2012 at 8:59 AM, Agustin Benavidez
> <agustinbenavidez at gmail.com> wrote:
> > Hi Guys,
> > I also face that dealing with some effect related with long distances, i
> > rise the limits to +/-100K  and after played around with high values and
> > rendering the animation, i did't experience any problem/weirdness at all,
> > So here is the patch that rise those limits (for Math and VectorMath
> nodes):
> >
> http://dl.dropbox.com/u/65979653/BlenderComunityShare/Patchs/Own/RiseClampValuesForScalarAndVectMathNodes.patch
> >
> > Agus3D
> >
> >
> >
> > 2012/3/27 Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> >
> >> That's what Im asking, if I can go ahead and add much higher hard limits
> >> while keeping soft limits like they are. Not sure if there's a real
> >> technical reason not to do this
> >>
> >> cheers
> >>
> >> Daniel Salazar
> >> patazstudio.com
> >>
> >>
> >>
> >> On Tue, Mar 27, 2012 at 7:23 PM, Ben Dansie <bendansie at hotmail.com>
> wrote:
> >>>
> >>> Hypothetical - is there a main advantage to having one node with a
> >>> massive range as opposed to two or three math nodes? Other than the
> obvious
> >>> simplicity of having one node. -100 to 100 sounds sensible to me if
> one has
> >>> to cap it somewhere. If it isn't capped then I can imagine all sorts of
> >>> accidental craziness from sliding values too far.
> >>>
> >>> However, as a solution to satisfy both options - something like the
> >>> 'normal' input in Blender Internal texture panel. It is limited as a
> slider
> >>> from a value of -5 to 5, but if you need to enter a value that is over
> 9000
> >>> or whatever then the user can simply type it in and the cap is
> over-ridden.
> >>> Hopefully I haven't just reported a bug, because I like that option
> from
> >>> time to time.
> >>>
> >>> ________________________________
> >>> From: zanqdo at gmail.com
> >>> Date: Tue, 27 Mar 2012 19:03:36 -0600
> >>> To: bf-cycles at blender.org
> >>> Subject: [Bf-cycles] math node limits
> >>>
> >>>
> >>> Just noticed the math node in cycles is limmited to a range of -100 to
> >>> 100. Can we increase this WAY higher?
> >>>
> >>> cheers!
> >>>
> >>> Daniel Salazar
> >>> patazstudio.com
> >>>
> >>> _______________________________________________ Bf-cycles mailing list
> >>> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
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> >>>
> >>
> >>
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> >
> >
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