Thanks!<div><br clear="all">Daniel Salazar<br><a href="http://patazstudio.com" target="_blank">patazstudio.com</a><br>
<br><br><div class="gmail_quote">On Fri, Mar 30, 2012 at 10:12 AM, Brecht Van Lommel <span dir="ltr"><<a href="mailto:brechtvanlommel@pandora.be">brechtvanlommel@pandora.be</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Committed this patch now, but also make it so that node socket values<br>
now are only "soft" limits, so you can still type in smaller/larger<br>
values.<br>
<span class="HOEnZb"><font color="#888888"><br>
Brecht.<br>
</font></span><div class="HOEnZb"><div class="h5"><br>
On Wed, Mar 28, 2012 at 8:59 AM, Agustin Benavidez<br>
<<a href="mailto:agustinbenavidez@gmail.com">agustinbenavidez@gmail.com</a>> wrote:<br>
> Hi Guys,<br>
> I also face that dealing with some effect related with long distances, i<br>
> rise the limits to +/-100K and after played around with high values and<br>
> rendering the animation, i did't experience any problem/weirdness at all,<br>
> So here is the patch that rise those limits (for Math and VectorMath nodes):<br>
> <a href="http://dl.dropbox.com/u/65979653/BlenderComunityShare/Patchs/Own/RiseClampValuesForScalarAndVectMathNodes.patch" target="_blank">http://dl.dropbox.com/u/65979653/BlenderComunityShare/Patchs/Own/RiseClampValuesForScalarAndVectMathNodes.patch</a><br>
><br>
> Agus3D<br>
><br>
><br>
><br>
> 2012/3/27 Daniel Salazar - 3Developer.com <<a href="mailto:zanqdo@gmail.com">zanqdo@gmail.com</a>><br>
><br>
>> That's what Im asking, if I can go ahead and add much higher hard limits<br>
>> while keeping soft limits like they are. Not sure if there's a real<br>
>> technical reason not to do this<br>
>><br>
>> cheers<br>
>><br>
>> Daniel Salazar<br>
>> <a href="http://patazstudio.com" target="_blank">patazstudio.com</a><br>
>><br>
>><br>
>><br>
>> On Tue, Mar 27, 2012 at 7:23 PM, Ben Dansie <<a href="mailto:bendansie@hotmail.com">bendansie@hotmail.com</a>> wrote:<br>
>>><br>
>>> Hypothetical - is there a main advantage to having one node with a<br>
>>> massive range as opposed to two or three math nodes? Other than the obvious<br>
>>> simplicity of having one node. -100 to 100 sounds sensible to me if one has<br>
>>> to cap it somewhere. If it isn't capped then I can imagine all sorts of<br>
>>> accidental craziness from sliding values too far.<br>
>>><br>
>>> However, as a solution to satisfy both options - something like the<br>
>>> 'normal' input in Blender Internal texture panel. It is limited as a slider<br>
>>> from a value of -5 to 5, but if you need to enter a value that is over 9000<br>
>>> or whatever then the user can simply type it in and the cap is over-ridden.<br>
>>> Hopefully I haven't just reported a bug, because I like that option from<br>
>>> time to time.<br>
>>><br>
>>> ________________________________<br>
>>> From: <a href="mailto:zanqdo@gmail.com">zanqdo@gmail.com</a><br>
>>> Date: Tue, 27 Mar 2012 19:03:36 -0600<br>
>>> To: <a href="mailto:bf-cycles@blender.org">bf-cycles@blender.org</a><br>
>>> Subject: [Bf-cycles] math node limits<br>
>>><br>
>>><br>
>>> Just noticed the math node in cycles is limmited to a range of -100 to<br>
>>> 100. Can we increase this WAY higher?<br>
>>><br>
>>> cheers!<br>
>>><br>
>>> Daniel Salazar<br>
>>> <a href="http://patazstudio.com" target="_blank">patazstudio.com</a><br>
>>><br>
>>> _______________________________________________ Bf-cycles mailing list<br>
>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>><br>
>>> _______________________________________________<br>
>>> Bf-cycles mailing list<br>
>>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
>>> <a href="http://lists.blender.org/mailman/listinfo/bf-cycles" target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
>>><br>
>><br>
>><br>
>> _______________________________________________<br>
>> Bf-cycles mailing list<br>
>> <a href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
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>><br>
><br>
><br>
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><br>
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</div></div></blockquote></div><br></div>