[Bf-cycles] math node limits
Brecht Van Lommel
brechtvanlommel at pandora.be
Fri Mar 30 18:12:04 CEST 2012
Committed this patch now, but also make it so that node socket values
now are only "soft" limits, so you can still type in smaller/larger
values.
Brecht.
On Wed, Mar 28, 2012 at 8:59 AM, Agustin Benavidez
<agustinbenavidez at gmail.com> wrote:
> Hi Guys,
> I also face that dealing with some effect related with long distances, i
> rise the limits to +/-100K and after played around with high values and
> rendering the animation, i did't experience any problem/weirdness at all,
> So here is the patch that rise those limits (for Math and VectorMath nodes):
> http://dl.dropbox.com/u/65979653/BlenderComunityShare/Patchs/Own/RiseClampValuesForScalarAndVectMathNodes.patch
>
> Agus3D
>
>
>
> 2012/3/27 Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
>
>> That's what Im asking, if I can go ahead and add much higher hard limits
>> while keeping soft limits like they are. Not sure if there's a real
>> technical reason not to do this
>>
>> cheers
>>
>> Daniel Salazar
>> patazstudio.com
>>
>>
>>
>> On Tue, Mar 27, 2012 at 7:23 PM, Ben Dansie <bendansie at hotmail.com> wrote:
>>>
>>> Hypothetical - is there a main advantage to having one node with a
>>> massive range as opposed to two or three math nodes? Other than the obvious
>>> simplicity of having one node. -100 to 100 sounds sensible to me if one has
>>> to cap it somewhere. If it isn't capped then I can imagine all sorts of
>>> accidental craziness from sliding values too far.
>>>
>>> However, as a solution to satisfy both options - something like the
>>> 'normal' input in Blender Internal texture panel. It is limited as a slider
>>> from a value of -5 to 5, but if you need to enter a value that is over 9000
>>> or whatever then the user can simply type it in and the cap is over-ridden.
>>> Hopefully I haven't just reported a bug, because I like that option from
>>> time to time.
>>>
>>> ________________________________
>>> From: zanqdo at gmail.com
>>> Date: Tue, 27 Mar 2012 19:03:36 -0600
>>> To: bf-cycles at blender.org
>>> Subject: [Bf-cycles] math node limits
>>>
>>>
>>> Just noticed the math node in cycles is limmited to a range of -100 to
>>> 100. Can we increase this WAY higher?
>>>
>>> cheers!
>>>
>>> Daniel Salazar
>>> patazstudio.com
>>>
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>>
>>
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