[Bf-cycles] math node limits
agustinbenavidez at gmail.com
Wed Mar 28 08:59:48 CEST 2012
I also face that dealing with some effect related with long distances, i
rise the limits to +/-100K and after played around with high values and
rendering the animation, i did't experience any problem/weirdness at all,
So here is the patch that rise those limits (for Math and VectorMath nodes):
2012/3/27 Daniel Salazar - 3Developer.com <zanqdo at gmail.com>
> That's what Im asking, if I can go ahead and add much higher hard limits
> while keeping soft limits like they are. Not sure if there's a real
> technical reason not to do this
> Daniel Salazar
> On Tue, Mar 27, 2012 at 7:23 PM, Ben Dansie <bendansie at hotmail.com> wrote:
>> Hypothetical - is there a main advantage to having one node with a
>> massive range as opposed to two or three math nodes? Other than the obvious
>> simplicity of having one node. -100 to 100 sounds sensible to me if one has
>> to cap it somewhere. If it isn't capped then I can imagine all sorts of
>> accidental craziness from sliding values too far.
>> However, as a solution to satisfy both options - something like the
>> 'normal' input in Blender Internal texture panel. It is limited as a slider
>> from a value of -5 to 5, but if you need to enter a value that is over 9000
>> or whatever then the user can simply type it in and the cap is over-ridden.
>> Hopefully I haven't just reported a bug, because I like that option from
>> time to time.
>> From: zanqdo at gmail.com
>> Date: Tue, 27 Mar 2012 19:03:36 -0600
>> To: bf-cycles at blender.org
>> Subject: [Bf-cycles] math node limits
>> Just noticed the math node in cycles is limmited to a range of -100 to
>> 100. Can we increase this WAY higher?
>> Daniel Salazar
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