[Bf-cycles] math node limits
Daniel Salazar - 3Developer.com
zanqdo at gmail.com
Wed Mar 28 03:42:52 CEST 2012
That's what Im asking, if I can go ahead and add much higher hard limits
while keeping soft limits like they are. Not sure if there's a real
technical reason not to do this
On Tue, Mar 27, 2012 at 7:23 PM, Ben Dansie <bendansie at hotmail.com> wrote:
> Hypothetical - is there a main advantage to having one node with a
> massive range as opposed to two or three math nodes? Other than the obvious
> simplicity of having one node. -100 to 100 sounds sensible to me if one has
> to cap it somewhere. If it isn't capped then I can imagine all sorts of
> accidental craziness from sliding values too far.
> However, as a solution to satisfy both options - something like the
> 'normal' input in Blender Internal texture panel. It is limited as a slider
> from a value of -5 to 5, but if you need to enter a value that is over 9000
> or whatever then the user can simply type it in and the cap is over-ridden.
> Hopefully I haven't just reported a bug, because I like that option from
> time to time.
> From: zanqdo at gmail.com
> Date: Tue, 27 Mar 2012 19:03:36 -0600
> To: bf-cycles at blender.org
> Subject: [Bf-cycles] math node limits
> Just noticed the math node in cycles is limmited to a range of -100 to
> 100. Can we increase this WAY higher?
> Daniel Salazar
> _______________________________________________ Bf-cycles mailing list
> Bf-cycles at blender.org http://lists.blender.org/mailman/listinfo/bf-cycles
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