[Bf-cycles] Overlay OpenGL Elements in "Rendered" Mode

Steffen Dünner steffen.duenner at gmail.com
Thu Jun 28 12:23:18 CEST 2012


Thanks Brecht!

Great to hear that you already considered something like this.

Cheers


2012/6/28 Brecht Van Lommel <brechtvanlommel at pandora.be>

> I agree it's useful, just haven't gotten around to implementing
> something like this. Right now it's just drawing all 2D things on top,
> which is easy, with 3D stuff like the manipulator or wireframes it's
> more complicated.
>
> Brecht.
>
> On Tue, Jun 26, 2012 at 6:06 PM, Steffen Dünner
> <steffen.duenner at googlemail.com> wrote:
> > Hi!
> >
> > I don't know if this is the right place for this, but I just had an idea
> > that would make working with Cycles a lot more interactive:
> >
> > In "Rendered" mode, only the result of Cycles is displayed PLUS the 3D
> > cursor (which I for myself don't need so terribly often, especially in
> this
> > mode).
> > Would it be also possible to somehow "overlay" other OpenGL elements
> (like
> > the manipulator, lamps or selected objects outlines or wireframes) over
> this
> > result?
> > This way one would not need to switch back and forth between different
> modes
> > so often.
> >
> > I'm not a big modo user or fan, but they call something similar "RayGL"
> > mode: you can even use it during modeling.
> >
> > Is this an idea worth thinking about?
> >
> > Cheers
> > Steffen
> > --
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