[Bf-cycles] Image sequence in Cycles material nodes

Constantin Rahn conz at vrchannel.de
Tue Jun 5 08:11:32 CEST 2012


Hi Brecht,

thank you very much for this feature!

Conz

Am 04.06.2012 21:46, schrieb Brecht Van Lommel:
> Image sequences are now supported in svn as well.
>
> Brecht.
>
> On Sun, Jun 3, 2012 at 7:58 PM, Constantin Rahn<conz at vrchannel.de>  wrote:
>> Hi,
>>
>> thank you for the idea of a workaround.
>> I have found a different solution for the dynamic paint. I use vertex
>> colors now to mix the shaders in cycles.
>> Good to know that there is a solution for the next time if I need image
>> seq. in cycles. :)
>>
>> Conz
>>
>> Am 03.06.2012 19:46, schrieb Bassam Kurdali:
>>> It is sort of possible now if you are willing to do a bit of python:
>>>
>>> write an update handler that updates the image from a sequence (this
>>> will only work for image sequences, not movies) based on the current
>>> frame, and use one or more of the update handler methods (frame_pre
>>> should work for the 3d view, load_post or pre for farm rendering, and
>>> maybe render_pre is needed as well)
>>> note it will not update in the rendered viewport unless you toggle
>>> rendered/ not rendered, but it will update in the textured view,
>>> material view or f12 render.
>>> the text block needs to have  .py extension and have registration
>>> ticked.
>>>
>>>
>>> On Sun, 2012-06-03 at 12:56 +0200, Thomas Dinges wrote:
>>>> Hi,
>>>> no it's not possible yet, texture loading in Cycles goes via OIIO and
>>>> this is not hooked up yet with some Blender internals.
>>>>
>>>> Regards,
>>>> Thomas
>>>>
>>>> Am 03.06.2012 12:27, schrieb Constantin Rahn:
>>>>> Hi,
>>>>>
>>>>> is it possible to use image sequences in material nodes for cycles?
>>>>> I have baked a b/w image sequence with dynamic paint. Now I want to use
>>>>> this sequence for the factor of a mix node in a cycles material. But I
>>>>> can't find a way to use it. :(
>>>>> If it's not possible yet, will it possible in the near future?
>>>>> Is there a work around?
>>>>>
>>>>> Conz
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