[Bf-cycles] Image sequence in Cycles material nodes
Brecht Van Lommel
brechtvanlommel at pandora.be
Mon Jun 4 21:46:16 CEST 2012
Image sequences are now supported in svn as well.
Brecht.
On Sun, Jun 3, 2012 at 7:58 PM, Constantin Rahn <conz at vrchannel.de> wrote:
> Hi,
>
> thank you for the idea of a workaround.
> I have found a different solution for the dynamic paint. I use vertex
> colors now to mix the shaders in cycles.
> Good to know that there is a solution for the next time if I need image
> seq. in cycles. :)
>
> Conz
>
> Am 03.06.2012 19:46, schrieb Bassam Kurdali:
>> It is sort of possible now if you are willing to do a bit of python:
>>
>> write an update handler that updates the image from a sequence (this
>> will only work for image sequences, not movies) based on the current
>> frame, and use one or more of the update handler methods (frame_pre
>> should work for the 3d view, load_post or pre for farm rendering, and
>> maybe render_pre is needed as well)
>> note it will not update in the rendered viewport unless you toggle
>> rendered/ not rendered, but it will update in the textured view,
>> material view or f12 render.
>> the text block needs to have .py extension and have registration
>> ticked.
>>
>>
>> On Sun, 2012-06-03 at 12:56 +0200, Thomas Dinges wrote:
>>> Hi,
>>> no it's not possible yet, texture loading in Cycles goes via OIIO and
>>> this is not hooked up yet with some Blender internals.
>>>
>>> Regards,
>>> Thomas
>>>
>>> Am 03.06.2012 12:27, schrieb Constantin Rahn:
>>>> Hi,
>>>>
>>>> is it possible to use image sequences in material nodes for cycles?
>>>> I have baked a b/w image sequence with dynamic paint. Now I want to use
>>>> this sequence for the factor of a mix node in a cycles material. But I
>>>> can't find a way to use it. :(
>>>> If it's not possible yet, will it possible in the near future?
>>>> Is there a work around?
>>>>
>>>> Conz
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>>>
>>
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>
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