[Bf-cycles] Shader in the shadow

Nate Wiebe natewiebe13 at gmail.com
Sat Aug 11 18:47:23 CEST 2012


Thanks, hope it's useful.

-NateW

On Sat, Aug 11, 2012 at 11:14 AM, Adriano Oliveira
<adriano.ufrb at gmail.com> wrote:
> Pretty good job, Nate!
>
> @Antony: I didn't get it. Would you make an example?
>
>
> Adriano A. Oliveira
>
>
>
> 2012/8/11 Nate Wiebe <natewiebe13 at gmail.com>
>>
>> Okay, so I think I've managed to come up with a pretty good rig here.
>> I used a mapping node using rotation of the sun lamp as a driver.
>> Position of the sun lamp/earth doesn't effect anything, rotating the
>> earth doesn't effect anything, just the rotation of the sun. Control
>> the sharpness of the transition using the black slider of the color
>> ramp, and control where the median of the transition line is using the
>> Z position value of the mapping node. Everything should make more
>> sense when you look at the file.
>>
>> If you make any improvements, or this helps you out, let me know. =)
>>
>> I have uploaded on ubuntuone as pasteall isn't working at the moment:
>> http://ubuntuone.com/6bk2t4ZxIcFBFnVsNHnTZ4
>>
>> -NateW
>>
>>
>>
>> On Fri, Aug 10, 2012 at 9:54 PM, Adriano Oliveira
>> <adriano.ufrb at gmail.com> wrote:
>> > Is there a way to map a texture in the shadow area of a geometry.
>> > I'm trying to map a citylight map as emission in the shadow of planet
>> > Earth.
>> >
>> > Adriano A. Oliveira
>> >
>> >
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>> >
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>
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