[Bf-cycles] Shader in the shadow

Nate Wiebe natewiebe13 at gmail.com
Sat Aug 11 22:11:40 CEST 2012


Just for fun, I went ahead and tried using it. I'm not totally happy
with it, but here's my result: http://natewiebe.com/earth_test1.png

-NateW

On Sat, Aug 11, 2012 at 12:47 PM, Nate Wiebe <natewiebe13 at gmail.com> wrote:
> Thanks, hope it's useful.
>
> -NateW
>
> On Sat, Aug 11, 2012 at 11:14 AM, Adriano Oliveira
> <adriano.ufrb at gmail.com> wrote:
>> Pretty good job, Nate!
>>
>> @Antony: I didn't get it. Would you make an example?
>>
>>
>> Adriano A. Oliveira
>>
>>
>>
>> 2012/8/11 Nate Wiebe <natewiebe13 at gmail.com>
>>>
>>> Okay, so I think I've managed to come up with a pretty good rig here.
>>> I used a mapping node using rotation of the sun lamp as a driver.
>>> Position of the sun lamp/earth doesn't effect anything, rotating the
>>> earth doesn't effect anything, just the rotation of the sun. Control
>>> the sharpness of the transition using the black slider of the color
>>> ramp, and control where the median of the transition line is using the
>>> Z position value of the mapping node. Everything should make more
>>> sense when you look at the file.
>>>
>>> If you make any improvements, or this helps you out, let me know. =)
>>>
>>> I have uploaded on ubuntuone as pasteall isn't working at the moment:
>>> http://ubuntuone.com/6bk2t4ZxIcFBFnVsNHnTZ4
>>>
>>> -NateW
>>>
>>>
>>>
>>> On Fri, Aug 10, 2012 at 9:54 PM, Adriano Oliveira
>>> <adriano.ufrb at gmail.com> wrote:
>>> > Is there a way to map a texture in the shadow area of a geometry.
>>> > I'm trying to map a citylight map as emission in the shadow of planet
>>> > Earth.
>>> >
>>> > Adriano A. Oliveira
>>> >
>>> >
>>> > _______________________________________________
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>>> >
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>>
>>
>>
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