[Bf-cycles] Shader in the shadow

Adriano Oliveira adriano.ufrb at gmail.com
Sat Aug 11 17:14:36 CEST 2012


Pretty good job, Nate!

@Antony: I didn't get it. Would you make an example?


Adriano A. Oliveira



2012/8/11 Nate Wiebe <natewiebe13 at gmail.com>

> Okay, so I think I've managed to come up with a pretty good rig here.
> I used a mapping node using rotation of the sun lamp as a driver.
> Position of the sun lamp/earth doesn't effect anything, rotating the
> earth doesn't effect anything, just the rotation of the sun. Control
> the sharpness of the transition using the black slider of the color
> ramp, and control where the median of the transition line is using the
> Z position value of the mapping node. Everything should make more
> sense when you look at the file.
>
> If you make any improvements, or this helps you out, let me know. =)
>
> I have uploaded on ubuntuone as pasteall isn't working at the moment:
> http://ubuntuone.com/6bk2t4ZxIcFBFnVsNHnTZ4
>
> -NateW
>
>
>
> On Fri, Aug 10, 2012 at 9:54 PM, Adriano Oliveira
> <adriano.ufrb at gmail.com> wrote:
> > Is there a way to map a texture in the shadow area of a geometry.
> > I'm trying to map a citylight map as emission in the shadow of planet
> Earth.
> >
> > Adriano A. Oliveira
> >
> >
> > _______________________________________________
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> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
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