[Bf-cycles] Single sidded face rendering

Thomas Dinges blender at dingto.org
Thu Aug 2 11:39:04 CEST 2012

you can do that with a shader.

Use a "Geometry" node and attach the "Backfacing" output socket to the 
factor input of a "Mix Shader".
Then attach your shader to the first socket and a transparent one to the 
second one.


Am 02.08.2012 00:30, schrieb Adriano Oliveira:
> Is it possible to render only the normal side of the faces of a mesh?
> Adriano A. Oliveira
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> Bf-cycles at blender.org
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