<html>
<head>
<meta content="text/html; charset=ISO-8859-1"
http-equiv="Content-Type">
</head>
<body bgcolor="#FFFFFF" text="#000000">
<div class="moz-cite-prefix">Hi,<br>
you can do that with a shader.<br>
<br>
Use a "Geometry" node and attach the "Backfacing" output socket to
the factor input of a "Mix Shader".<br>
Then attach your shader to the first socket and a transparent one
to the second one.<br>
<br>
Regards,<br>
Thomas <br>
<br>
Am 02.08.2012 00:30, schrieb Adriano Oliveira:<br>
</div>
<blockquote
cite="mid:CAOxKvL-RouSf3dm541sFUxnKF7U_TMPQKs2j+moJXKzV1kb5DQ@mail.gmail.com"
type="cite">Is it possible to render only the normal side of the
faces of a mesh?<br clear="all">
<div><br>
</div>
<div>
<div>Adriano A. Oliveira</div>
</div>
<br>
<fieldset class="mimeAttachmentHeader"></fieldset>
<br>
<pre wrap="">_______________________________________________
Bf-cycles mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a>
<a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a>
</pre>
</blockquote>
<br>
</body>
</html>