[Bf-cycles] fisheye mode

Benjamin Waller benjamin at mycontact.eu
Tue Apr 24 12:52:53 CEST 2012


I was also thinking about working on a native fisheye for Blender.
(Currently I'm developing a workaround to get fisheye-images:

A Fisheye camera should have the following options:
FOV (don't stop at 180°! allow the user to select large angles. I'm
using a FOV of 220° or 240° pretty often.)
Type: all the different types of fisheye (angular, equirectangular, etc...)

nice would be a round border-render with the angular fisheye, so that
only the maximal circle in a square image would be rendered.
(I'm using fisheye-images for digital dome-projections. the maximal
circle in the square image is what you can see on the dome.)
You can find more people, who are working with fisheyes in blender on
this forum: http://blendertarium.ottplanetarium.org/forum/


2012/4/24 Brecht Van Lommel <brechtvanlommel at pandora.be>:
> Hi,
> The idea was to put Panorama on the same level as
> Orthographic/Perspective. Then below that you could have
> Equirectangular/Fisheye/.., which can just be a cycles python
> property. This shouldn't affect implementing fisheye though, it just
> makes the UI look a bit nicer, you can add it regardless of that
> change.
> Further I don't have any particular suggestions for which options to
> add for these camera's. I think it should all fit ok in the current
> design.
> Brecht.
> On Tue, Apr 24, 2012 at 5:38 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
>> Hi Brecht,
>> In the 'use_panorama' commit you mentioned the idea of having Panorama as a
>> unique camera mode for Cycles.
>> Are there other plans in that area? After 2.63 is out I would like to get my
>> hands in support for fisheye.
>> The options I can think of: (1) FOV angle (2) mode [hemispherical/angular
>> fisheye]
>> Any objections, ideas, ... ?
>> A quick hack hijacking the current 'use_panorama' mode can be found here:
>> http://www.dalaifelinto.com/?p=389
>> Thanks,
>> Dalai
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