[Bf-cycles] Progressive Sequence Rendering

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Sep 19 14:37:59 CEST 2011


I think this would be a good feature to have, added on the todo list:


On Mon, Sep 19, 2011 at 7:38 AM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
>  Hi, with progressive renders there's an amazing opportunity to render
> a whole sequence of frames with a few samples and then keep refining
> them over time.
>  You define the animation range, let's say 0-100, then you define an
> amount of samples per frame per pass, let's say 250. So Blender will
> start rendering and saving frames each with 250 samples. After the 100
> frames are finished it will return again from the first frame to the
> last, leaving them all at 500 samples. This process repeats again for
> 750 samples and so on until a maximun sample count is met or until the
> user stops it manually
>  This is great because it allows you to view and use the entire
> rendered sequence very soon, and also on tight deadlines you don't
> need to make calculations about the amount of samples you will be able
> to reach in your limited time
>  Technically this can be done by saving resume files to HD along side
> the final frame
>  What do you think? can this go to the todo list?
> cheers!
> Daniel Salazar
> 3Developer.com
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