[Bf-cycles] Progressive Sequence Rendering

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Mon Sep 19 07:38:14 CEST 2011

 Hi, with progressive renders there's an amazing opportunity to render
a whole sequence of frames with a few samples and then keep refining
them over time.

 You define the animation range, let's say 0-100, then you define an
amount of samples per frame per pass, let's say 250. So Blender will
start rendering and saving frames each with 250 samples. After the 100
frames are finished it will return again from the first frame to the
last, leaving them all at 500 samples. This process repeats again for
750 samples and so on until a maximun sample count is met or until the
user stops it manually

 This is great because it allows you to view and use the entire
rendered sequence very soon, and also on tight deadlines you don't
need to make calculations about the amount of samples you will be able
to reach in your limited time

 Technically this can be done by saving resume files to HD along side
the final frame

 What do you think? can this go to the todo list?


Daniel Salazar

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