[Bf-cycles] Alpha

Jordan Miller jrdnmlr at gmail.com
Fri Nov 11 16:00:07 CET 2011


yes, exactly. that's how you can get a transparent world. isn't that what you are asking? It works for me!

Build 41438

jordan





On Nov 11, 2011, at 12:51 AM, Daniel Salazar - 3Developer.com wrote:

> @jordan, enable RGBA output
> 
> Daniel Salazar
> 3Developer.com
> 
> 
> 
> On Thu, Nov 10, 2011 at 11:32 PM, Jordan Miller <jrdnmlr at gmail.com> wrote:
>> wait what? My PNGs from Cycles have the alpha channel intact and have a transparent world.
>> 
>> jordan
>> 
>> 
>> 
>> 
>> 
>> On Nov 9, 2011, at 4:07 PM, Daniel Salazar - 3Developer.com wrote:
>> 
>>> Thank you!
>>> 
>>> Daniel Salazar
>>> 3Developer.com
>>> 
>>> 
>>> 
>>> On Wed, Nov 9, 2011 at 6:00 AM, Brecht Van Lommel
>>> <brechtvanlommel at pandora.be> wrote:
>>>> Hi,
>>>> 
>>>> It's indeed saving premul (or should be at least). It's possible to
>>>> get straight alpha using the compositor node. We need a way to save
>>>> correct .png images with alpha, but actually this should be solved at
>>>> file save level, not in the render engine. It's on my todo list to
>>>> solve.
>>>> 
>>>> Brecht.
>>>> 
>>>> On Wed, Nov 9, 2011 at 7:29 AM, Daniel Salazar - 3Developer.com
>>>> <zanqdo at gmail.com> wrote:
>>>>> Is there any way to save straight alpha? I'm assuming it's currently
>>>>> saving some kind of premul? some light on the matter would be great
>>>>> 
>>>>> cheers
>>>>> 
>>>>> Daniel Salazar
>>>>> 3Developer.com
>>>>> _______________________________________________
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>>>>> Bf-cycles at blender.org
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>>>>> 
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