[Bf-cycles] World shader disconnecting

Paulius Mscichauskas visprotis at gmail.com
Wed Nov 9 19:17:16 CET 2011

The Bug:
Disconnecting the World shader does not work.
Even the default scene, that DOESN'T HAVE a world shader, emmits a dark
gray light out of world.
If you add a shader, you can change the color of the background, but if you
remove the shader, the shader still keeps rendering. Then if you add anoter
shader, it still keeps rendering the old shader untill you touch the
properties for that new shader.

Expected behaviour:
Default scene, There is no light emmited from the World, as it has no
shader. (Should be black)
Removing a world shader makes World instantly emmit no light - be black.
Adding a new shader would update automatically, without the need to touch
the properties.

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