[Bf-cycles] Alpha

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Fri Nov 11 06:51:40 CET 2011


@jordan, enable RGBA output

Daniel Salazar
3Developer.com



On Thu, Nov 10, 2011 at 11:32 PM, Jordan Miller <jrdnmlr at gmail.com> wrote:
> wait what? My PNGs from Cycles have the alpha channel intact and have a transparent world.
>
> jordan
>
>
>
>
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> On Nov 9, 2011, at 4:07 PM, Daniel Salazar - 3Developer.com wrote:
>
>> Thank you!
>>
>> Daniel Salazar
>> 3Developer.com
>>
>>
>>
>> On Wed, Nov 9, 2011 at 6:00 AM, Brecht Van Lommel
>> <brechtvanlommel at pandora.be> wrote:
>>> Hi,
>>>
>>> It's indeed saving premul (or should be at least). It's possible to
>>> get straight alpha using the compositor node. We need a way to save
>>> correct .png images with alpha, but actually this should be solved at
>>> file save level, not in the render engine. It's on my todo list to
>>> solve.
>>>
>>> Brecht.
>>>
>>> On Wed, Nov 9, 2011 at 7:29 AM, Daniel Salazar - 3Developer.com
>>> <zanqdo at gmail.com> wrote:
>>>> Is there any way to save straight alpha? I'm assuming it's currently
>>>> saving some kind of premul? some light on the matter would be great
>>>>
>>>> cheers
>>>>
>>>> Daniel Salazar
>>>> 3Developer.com
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