[Bf-cycles] World shader disconnecting
blender at dingto.org
Wed Nov 9 22:35:09 CET 2011
I don't see you complain about the same behaviour for Materials. After
changing to Cycles you cant change the default material color too,
without enabling Shader Nodes. ;-)
People asked for some basic Material conversion and now you say it would
be better to not do any conversion, just render black.
I hope you get the point. ;-) -1 on this!
Am 09.11.2011 22:29, schrieb Daniel Salazar - 3Developer.com:
> Ok lets's get this straight. change the horizon color in *Blender
> Internal* to red, now switch to a completely different render engine
> that, btw, will disable the access to the horizon color. Render a
> preview and it's red! I do see a problem with this
> Daniel Salazar
> On Wed, Nov 9, 2011 at 3:26 PM, Thomas Dinges<blender at dingto.org> wrote:
>> Thats wrong.
>> The default background in the internal engine is grey as well. ;-)
>> And thats the default Cycles is using too.
>> Change the "Horizon Color" in BI, and then enable Cycles. It uses this
>> Honestly I don't see an issue here.
>> Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:
>>> And who asked the default to be gray? where can i control the default?
>>> imo it should be black, like any blender internal render, no lights or
>>> environment defined? then you get black
>>> Daniel Salazar
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
> Bf-cycles mailing list
> Bf-cycles at blender.org
Blender Developer, Artist and Musician
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