[Bf-cycles] World shader disconnecting

Kel M kelvinshrek at gmail.com
Wed Nov 9 22:33:07 CET 2011


So? It takes two clicks to set up a Cycles counterpart. And this really
helps when converting an old BI scene to Cycles.

On Wed, Nov 9, 2011 at 4:29 PM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:

> Ok lets's get this straight. change the horizon color in *Blender
> Internal* to red, now switch to a completely different render engine
> that, btw, will disable the access to the horizon color. Render a
> preview and it's red! I do see a problem with this
>
> Daniel Salazar
> 3Developer.com
>
>
>
> On Wed, Nov 9, 2011 at 3:26 PM, Thomas Dinges <blender at dingto.org> wrote:
> > Thats wrong.
> > The default background in the internal engine is grey as well. ;-)
> > And thats the default Cycles is using too.
> > Change the "Horizon Color" in BI, and then enable Cycles. It uses this
> > color.
> >
> > Honestly I don't see an issue here.
> >
> > Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:
> >> And who asked the default to be gray? where can i control the default?
> >> imo it should be black, like any blender internal render, no lights or
> >> environment defined? then you get black
> >>
> >> Daniel Salazar
> >> 3Developer.com
> >>
> >>
> >>
> >> On Wed, Nov 9, 2011 at 3:20 PM, Thomas Dinges<blender at dingto.org>
>  wrote:
> >>> Right, and thats the expected behaviour!
> >>> Cycles uses per default the basic RGB colors from the Blender
> Internal. For
> >>> example a red cube, renders red, if there are not material shader
> nodes as
> >>> well.
> >>>
> >>> So again, not a bug, it's the way the system works.
> >>>
> >>> Am 09.11.2011 22:07, schrieb Kel M:
> >>>
> >>> It works fine here. By default, it starts out gray, but if you add in
> the
> >>> world node, and remove it, the world goes back to black.
> >>>
> >>> On Wed, Nov 9, 2011 at 4:01 PM, Daniel Salazar - 3Developer.com
> >>> <zanqdo at gmail.com>  wrote:
> >>>> i can confirm this, it's strange since i remember you fixing it but no
> >>>> world = gray bg here
> >>>>
> >>>> Daniel Salazar
> >>>> 3Developer.com
> >>>>
> >>>>
> >>>>
> >>>> On Wed, Nov 9, 2011 at 1:42 PM, Thomas Dinges<blender at dingto.org>
>  wrote:
> >>>>> Hi,
> >>>>> are you sure you use a new Trunk build? I fixed this bug where world
> >>>>> emitted
> >>>>> light, even if disconnected few weeks ago.
> >>>>> Also, in the default scene of trunk, there is also a lamp which emits
> >>>>> light,
> >>>>> not only a world. :)
> >>>>>
> >>>>> Thomas
> >>>>>
> >>>>> Am 09.11.2011 19:17, schrieb Paulius Mscichauskas:
> >>>>>
> >>>>> The Bug:
> >>>>> Disconnecting the World shader does not work.
> >>>>> Even the default scene, that DOESN'T HAVE a world shader, emmits a
> dark
> >>>>> gray
> >>>>> light out of world.
> >>>>> If you add a shader, you can change the color of the background, but
> if
> >>>>> you
> >>>>> remove the shader, the shader still keeps rendering. Then if you add
> >>>>> anoter
> >>>>> shader, it still keeps rendering the old shader untill you touch the
> >>>>> properties for that new shader.
> >>>>> Expected behaviour:
> >>>>> Default scene, There is no light emmited from the World, as it has no
> >>>>> shader. (Should be black)
> >>>>> Removing a world shader makes World instantly emmit no light - be
> black.
> >>>>> Adding a new shader would update automatically, without the need to
> >>>>> touch
> >>>>> the properties.
> >>>>>
> >>>>> Cheers.
> >>>>>
> >>>>> _______________________________________________
> >>>>> Bf-cycles mailing list
> >>>>> Bf-cycles at blender.org
> >>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>>>
> >>>>>
> >>>>> --
> >>>>> Thomas Dinges
> >>>>> Blender Developer, Artist and Musician
> >>>>>
> >>>>> www.dingto.org
> >>>>>
> >>>>> _______________________________________________
> >>>>> Bf-cycles mailing list
> >>>>> Bf-cycles at blender.org
> >>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> Bf-cycles mailing list
> >>>> Bf-cycles at blender.org
> >>>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>>
> >>> _______________________________________________
> >>> Bf-cycles mailing list
> >>> Bf-cycles at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>>
> >>> --
> >>> Thomas Dinges
> >>> Blender Developer, Artist and Musician
> >>>
> >>> www.dingto.org
> >>>
> >>> _______________________________________________
> >>> Bf-cycles mailing list
> >>> Bf-cycles at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> > --
> > Thomas Dinges
> > Blender Developer, Artist and Musician
> >
> > www.dingto.org
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
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