[Bf-cycles] World shader disconnecting

Thomas Dinges blender at dingto.org
Wed Nov 9 22:26:23 CET 2011


Thats wrong.
The default background in the internal engine is grey as well. ;-)
And thats the default Cycles is using too.
Change the "Horizon Color" in BI, and then enable Cycles. It uses this 
color.

Honestly I don't see an issue here.

Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:
> And who asked the default to be gray? where can i control the default?
> imo it should be black, like any blender internal render, no lights or
> environment defined? then you get black
>
> Daniel Salazar
> 3Developer.com
>
>
>
> On Wed, Nov 9, 2011 at 3:20 PM, Thomas Dinges<blender at dingto.org>  wrote:
>> Right, and thats the expected behaviour!
>> Cycles uses per default the basic RGB colors from the Blender Internal. For
>> example a red cube, renders red, if there are not material shader nodes as
>> well.
>>
>> So again, not a bug, it's the way the system works.
>>
>> Am 09.11.2011 22:07, schrieb Kel M:
>>
>> It works fine here. By default, it starts out gray, but if you add in the
>> world node, and remove it, the world goes back to black.
>>
>> On Wed, Nov 9, 2011 at 4:01 PM, Daniel Salazar - 3Developer.com
>> <zanqdo at gmail.com>  wrote:
>>> i can confirm this, it's strange since i remember you fixing it but no
>>> world = gray bg here
>>>
>>> Daniel Salazar
>>> 3Developer.com
>>>
>>>
>>>
>>> On Wed, Nov 9, 2011 at 1:42 PM, Thomas Dinges<blender at dingto.org>  wrote:
>>>> Hi,
>>>> are you sure you use a new Trunk build? I fixed this bug where world
>>>> emitted
>>>> light, even if disconnected few weeks ago.
>>>> Also, in the default scene of trunk, there is also a lamp which emits
>>>> light,
>>>> not only a world. :)
>>>>
>>>> Thomas
>>>>
>>>> Am 09.11.2011 19:17, schrieb Paulius Mscichauskas:
>>>>
>>>> The Bug:
>>>> Disconnecting the World shader does not work.
>>>> Even the default scene, that DOESN'T HAVE a world shader, emmits a dark
>>>> gray
>>>> light out of world.
>>>> If you add a shader, you can change the color of the background, but if
>>>> you
>>>> remove the shader, the shader still keeps rendering. Then if you add
>>>> anoter
>>>> shader, it still keeps rendering the old shader untill you touch the
>>>> properties for that new shader.
>>>> Expected behaviour:
>>>> Default scene, There is no light emmited from the World, as it has no
>>>> shader. (Should be black)
>>>> Removing a world shader makes World instantly emmit no light - be black.
>>>> Adding a new shader would update automatically, without the need to
>>>> touch
>>>> the properties.
>>>>
>>>> Cheers.
>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>>
>>>> --
>>>> Thomas Dinges
>>>> Blender Developer, Artist and Musician
>>>>
>>>> www.dingto.org
>>>>
>>>> _______________________________________________
>>>> Bf-cycles mailing list
>>>> Bf-cycles at blender.org
>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>>>
>>>>
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>>
>> www.dingto.org
>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles


-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org



More information about the Bf-cycles mailing list