[Bf-cycles] World shader disconnecting

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Nov 9 22:29:52 CET 2011


Ok lets's get this straight. change the horizon color in *Blender
Internal* to red, now switch to a completely different render engine
that, btw, will disable the access to the horizon color. Render a
preview and it's red! I do see a problem with this

Daniel Salazar
3Developer.com



On Wed, Nov 9, 2011 at 3:26 PM, Thomas Dinges <blender at dingto.org> wrote:
> Thats wrong.
> The default background in the internal engine is grey as well. ;-)
> And thats the default Cycles is using too.
> Change the "Horizon Color" in BI, and then enable Cycles. It uses this
> color.
>
> Honestly I don't see an issue here.
>
> Am 09.11.2011 22:23, schrieb Daniel Salazar - 3Developer.com:
>> And who asked the default to be gray? where can i control the default?
>> imo it should be black, like any blender internal render, no lights or
>> environment defined? then you get black
>>
>> Daniel Salazar
>> 3Developer.com
>>
>>
>>
>> On Wed, Nov 9, 2011 at 3:20 PM, Thomas Dinges<blender at dingto.org>  wrote:
>>> Right, and thats the expected behaviour!
>>> Cycles uses per default the basic RGB colors from the Blender Internal. For
>>> example a red cube, renders red, if there are not material shader nodes as
>>> well.
>>>
>>> So again, not a bug, it's the way the system works.
>>>
>>> Am 09.11.2011 22:07, schrieb Kel M:
>>>
>>> It works fine here. By default, it starts out gray, but if you add in the
>>> world node, and remove it, the world goes back to black.
>>>
>>> On Wed, Nov 9, 2011 at 4:01 PM, Daniel Salazar - 3Developer.com
>>> <zanqdo at gmail.com>  wrote:
>>>> i can confirm this, it's strange since i remember you fixing it but no
>>>> world = gray bg here
>>>>
>>>> Daniel Salazar
>>>> 3Developer.com
>>>>
>>>>
>>>>
>>>> On Wed, Nov 9, 2011 at 1:42 PM, Thomas Dinges<blender at dingto.org>  wrote:
>>>>> Hi,
>>>>> are you sure you use a new Trunk build? I fixed this bug where world
>>>>> emitted
>>>>> light, even if disconnected few weeks ago.
>>>>> Also, in the default scene of trunk, there is also a lamp which emits
>>>>> light,
>>>>> not only a world. :)
>>>>>
>>>>> Thomas
>>>>>
>>>>> Am 09.11.2011 19:17, schrieb Paulius Mscichauskas:
>>>>>
>>>>> The Bug:
>>>>> Disconnecting the World shader does not work.
>>>>> Even the default scene, that DOESN'T HAVE a world shader, emmits a dark
>>>>> gray
>>>>> light out of world.
>>>>> If you add a shader, you can change the color of the background, but if
>>>>> you
>>>>> remove the shader, the shader still keeps rendering. Then if you add
>>>>> anoter
>>>>> shader, it still keeps rendering the old shader untill you touch the
>>>>> properties for that new shader.
>>>>> Expected behaviour:
>>>>> Default scene, There is no light emmited from the World, as it has no
>>>>> shader. (Should be black)
>>>>> Removing a world shader makes World instantly emmit no light - be black.
>>>>> Adding a new shader would update automatically, without the need to
>>>>> touch
>>>>> the properties.
>>>>>
>>>>> Cheers.
>>>>>
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>>>
>>>>> --
>>>>> Thomas Dinges
>>>>> Blender Developer, Artist and Musician
>>>>>
>>>>> www.dingto.org
>>>>>
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
>>>>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>>>>
>>>>>
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>>>
>>> --
>>> Thomas Dinges
>>> Blender Developer, Artist and Musician
>>>
>>> www.dingto.org
>>>
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>>> http://lists.blender.org/mailman/listinfo/bf-cycles
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>>>
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>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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