[Bf-cycles] World shader disconnecting

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Nov 9 22:23:04 CET 2011


And who asked the default to be gray? where can i control the default?
imo it should be black, like any blender internal render, no lights or
environment defined? then you get black

Daniel Salazar
3Developer.com



On Wed, Nov 9, 2011 at 3:20 PM, Thomas Dinges <blender at dingto.org> wrote:
> Right, and thats the expected behaviour!
> Cycles uses per default the basic RGB colors from the Blender Internal. For
> example a red cube, renders red, if there are not material shader nodes as
> well.
>
> So again, not a bug, it's the way the system works.
>
> Am 09.11.2011 22:07, schrieb Kel M:
>
> It works fine here. By default, it starts out gray, but if you add in the
> world node, and remove it, the world goes back to black.
>
> On Wed, Nov 9, 2011 at 4:01 PM, Daniel Salazar - 3Developer.com
> <zanqdo at gmail.com> wrote:
>>
>> i can confirm this, it's strange since i remember you fixing it but no
>> world = gray bg here
>>
>> Daniel Salazar
>> 3Developer.com
>>
>>
>>
>> On Wed, Nov 9, 2011 at 1:42 PM, Thomas Dinges <blender at dingto.org> wrote:
>> > Hi,
>> > are you sure you use a new Trunk build? I fixed this bug where world
>> > emitted
>> > light, even if disconnected few weeks ago.
>> > Also, in the default scene of trunk, there is also a lamp which emits
>> > light,
>> > not only a world. :)
>> >
>> > Thomas
>> >
>> > Am 09.11.2011 19:17, schrieb Paulius Mscichauskas:
>> >
>> > The Bug:
>> > Disconnecting the World shader does not work.
>> > Even the default scene, that DOESN'T HAVE a world shader, emmits a dark
>> > gray
>> > light out of world.
>> > If you add a shader, you can change the color of the background, but if
>> > you
>> > remove the shader, the shader still keeps rendering. Then if you add
>> > anoter
>> > shader, it still keeps rendering the old shader untill you touch the
>> > properties for that new shader.
>> > Expected behaviour:
>> > Default scene, There is no light emmited from the World, as it has no
>> > shader. (Should be black)
>> > Removing a world shader makes World instantly emmit no light - be black.
>> > Adding a new shader would update automatically, without the need to
>> > touch
>> > the properties.
>> >
>> > Cheers.
>> >
>> > _______________________________________________
>> > Bf-cycles mailing list
>> > Bf-cycles at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-cycles
>> >
>> >
>> > --
>> > Thomas Dinges
>> > Blender Developer, Artist and Musician
>> >
>> > www.dingto.org
>> >
>> > _______________________________________________
>> > Bf-cycles mailing list
>> > Bf-cycles at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-cycles
>> >
>> >
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>
>
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>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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> http://lists.blender.org/mailman/listinfo/bf-cycles
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