[Bf-cycles] World shader disconnecting

Thomas Dinges blender at dingto.org
Wed Nov 9 22:20:40 CET 2011


Right, and thats the expected behaviour!
Cycles uses per default the basic RGB colors from the Blender Internal. 
For example a red cube, renders red, if there are not material shader 
nodes as well.

So again, not a bug, it's the way the system works.

Am 09.11.2011 22:07, schrieb Kel M:
> It works fine here. By default, it starts out gray, but if you add in 
> the world node, and remove it, the world goes back to black.
>
> On Wed, Nov 9, 2011 at 4:01 PM, Daniel Salazar - 3Developer.com 
> <zanqdo at gmail.com <mailto:zanqdo at gmail.com>> wrote:
>
>     i can confirm this, it's strange since i remember you fixing it but no
>     world = gray bg here
>
>     Daniel Salazar
>     3Developer.com
>
>
>
>     On Wed, Nov 9, 2011 at 1:42 PM, Thomas Dinges <blender at dingto.org
>     <mailto:blender at dingto.org>> wrote:
>     > Hi,
>     > are you sure you use a new Trunk build? I fixed this bug where
>     world emitted
>     > light, even if disconnected few weeks ago.
>     > Also, in the default scene of trunk, there is also a lamp which
>     emits light,
>     > not only a world. :)
>     >
>     > Thomas
>     >
>     > Am 09.11.2011 19:17, schrieb Paulius Mscichauskas:
>     >
>     > The Bug:
>     > Disconnecting the World shader does not work.
>     > Even the default scene, that DOESN'T HAVE a world shader, emmits
>     a dark gray
>     > light out of world.
>     > If you add a shader, you can change the color of the background,
>     but if you
>     > remove the shader, the shader still keeps rendering. Then if you
>     add anoter
>     > shader, it still keeps rendering the old shader untill you touch the
>     > properties for that new shader.
>     > Expected behaviour:
>     > Default scene, There is no light emmited from the World, as it
>     has no
>     > shader. (Should be black)
>     > Removing a world shader makes World instantly emmit no light -
>     be black.
>     > Adding a new shader would update automatically, without the need
>     to touch
>     > the properties.
>     >
>     > Cheers.
>     >
>     > _______________________________________________
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>     >
>     >
>     > --
>     > Thomas Dinges
>     > Blender Developer, Artist and Musician
>     >
>     > www.dingto.org <http://www.dingto.org>
>     >
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>     > http://lists.blender.org/mailman/listinfo/bf-cycles
>     >
>     >
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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