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    Right, and thats the expected behaviour!<br>
    Cycles uses per default the basic RGB colors from the Blender
    Internal. For example a red cube, renders red, if there are not
    material shader nodes as well. <br>
    <br>
    So again, not a bug, it's the way the system works. <br>
    <br>
    Am 09.11.2011 22:07, schrieb Kel M:
    <blockquote
cite="mid:CAGiodvyZOgkvN04RFtVH+0XOq=gcS2=-w7a8aSWG9-XiZemzxA@mail.gmail.com"
      type="cite">It works fine here. By default, it starts out gray,
      but if you add in the world node, and remove it, the world goes
      back to black.<br>
      <br>
      <div class="gmail_quote">On Wed, Nov 9, 2011 at 4:01 PM, Daniel
        Salazar - 3Developer.com <span dir="ltr">&lt;<a
            moz-do-not-send="true" href="mailto:zanqdo@gmail.com">zanqdo@gmail.com</a>&gt;</span>
        wrote:<br>
        <blockquote class="gmail_quote" style="margin:0 0 0
          .8ex;border-left:1px #ccc solid;padding-left:1ex;">i can
          confirm this, it's strange since i remember you fixing it but
          no<br>
          world = gray bg here<br>
          <br>
          Daniel Salazar<br>
          <span class="HOEnZb"><font color="#888888">3Developer.com<br>
            </font></span>
          <div class="HOEnZb">
            <div class="h5"><br>
              <br>
              <br>
              On Wed, Nov 9, 2011 at 1:42 PM, Thomas Dinges &lt;<a
                moz-do-not-send="true" href="mailto:blender@dingto.org">blender@dingto.org</a>&gt;
              wrote:<br>
              &gt; Hi,<br>
              &gt; are you sure you use a new Trunk build? I fixed this
              bug where world emitted<br>
              &gt; light, even if disconnected few weeks ago.<br>
              &gt; Also, in the default scene of trunk, there is also a
              lamp which emits light,<br>
              &gt; not only a world. :)<br>
              &gt;<br>
              &gt; Thomas<br>
              &gt;<br>
              &gt; Am 09.11.2011 19:17, schrieb Paulius Mscichauskas:<br>
              &gt;<br>
              &gt; The Bug:<br>
              &gt; Disconnecting the World shader does not work.<br>
              &gt; Even the default scene, that DOESN'T HAVE a world
              shader, emmits a dark gray<br>
              &gt; light out of world.<br>
              &gt; If you add a shader, you can change the color of the
              background, but if you<br>
              &gt; remove the shader, the shader still keeps rendering.
              Then if you add anoter<br>
              &gt; shader, it still keeps rendering the old shader
              untill you touch the<br>
              &gt; properties for that new shader.<br>
              &gt; Expected behaviour:<br>
              &gt; Default scene, There is no light emmited from the
              World, as it has no<br>
              &gt; shader. (Should be black)<br>
              &gt; Removing a world shader makes World instantly emmit
              no light - be black.<br>
              &gt; Adding a new shader would update automatically,
              without the need to touch<br>
              &gt; the properties.<br>
              &gt;<br>
              &gt; Cheers.<br>
              &gt;<br>
              &gt; _______________________________________________<br>
              &gt; Bf-cycles mailing list<br>
              &gt; <a moz-do-not-send="true"
                href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
              &gt; <a moz-do-not-send="true"
                href="http://lists.blender.org/mailman/listinfo/bf-cycles"
                target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
              &gt;<br>
              &gt;<br>
              &gt; --<br>
              &gt; Thomas Dinges<br>
              &gt; Blender Developer, Artist and Musician<br>
              &gt;<br>
              &gt; <a moz-do-not-send="true"
                href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
              &gt;<br>
              &gt; _______________________________________________<br>
              &gt; Bf-cycles mailing list<br>
              &gt; <a moz-do-not-send="true"
                href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
              &gt; <a moz-do-not-send="true"
                href="http://lists.blender.org/mailman/listinfo/bf-cycles"
                target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
              &gt;<br>
              &gt;<br>
              _______________________________________________<br>
              Bf-cycles mailing list<br>
              <a moz-do-not-send="true"
                href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a><br>
              <a moz-do-not-send="true"
                href="http://lists.blender.org/mailman/listinfo/bf-cycles"
                target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
            </div>
          </div>
        </blockquote>
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      <br>
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      <br>
      <pre wrap="">_______________________________________________
Bf-cycles mailing list
<a class="moz-txt-link-abbreviated" href="mailto:Bf-cycles@blender.org">Bf-cycles@blender.org</a>
<a class="moz-txt-link-freetext" href="http://lists.blender.org/mailman/listinfo/bf-cycles">http://lists.blender.org/mailman/listinfo/bf-cycles</a>
</pre>
    </blockquote>
    <br>
    <br>
    <pre class="moz-signature" cols="72">-- 
Thomas Dinges
Blender Developer, Artist and Musician

<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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