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Right, and thats the expected behaviour!<br>
Cycles uses per default the basic RGB colors from the Blender
Internal. For example a red cube, renders red, if there are not
material shader nodes as well. <br>
<br>
So again, not a bug, it's the way the system works. <br>
<br>
Am 09.11.2011 22:07, schrieb Kel M:
<blockquote
cite="mid:CAGiodvyZOgkvN04RFtVH+0XOq=gcS2=-w7a8aSWG9-XiZemzxA@mail.gmail.com"
type="cite">It works fine here. By default, it starts out gray,
but if you add in the world node, and remove it, the world goes
back to black.<br>
<br>
<div class="gmail_quote">On Wed, Nov 9, 2011 at 4:01 PM, Daniel
Salazar - 3Developer.com <span dir="ltr"><<a
moz-do-not-send="true" href="mailto:zanqdo@gmail.com">zanqdo@gmail.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex;">i can
confirm this, it's strange since i remember you fixing it but
no<br>
world = gray bg here<br>
<br>
Daniel Salazar<br>
<span class="HOEnZb"><font color="#888888">3Developer.com<br>
</font></span>
<div class="HOEnZb">
<div class="h5"><br>
<br>
<br>
On Wed, Nov 9, 2011 at 1:42 PM, Thomas Dinges <<a
moz-do-not-send="true" href="mailto:blender@dingto.org">blender@dingto.org</a>>
wrote:<br>
> Hi,<br>
> are you sure you use a new Trunk build? I fixed this
bug where world emitted<br>
> light, even if disconnected few weeks ago.<br>
> Also, in the default scene of trunk, there is also a
lamp which emits light,<br>
> not only a world. :)<br>
><br>
> Thomas<br>
><br>
> Am 09.11.2011 19:17, schrieb Paulius Mscichauskas:<br>
><br>
> The Bug:<br>
> Disconnecting the World shader does not work.<br>
> Even the default scene, that DOESN'T HAVE a world
shader, emmits a dark gray<br>
> light out of world.<br>
> If you add a shader, you can change the color of the
background, but if you<br>
> remove the shader, the shader still keeps rendering.
Then if you add anoter<br>
> shader, it still keeps rendering the old shader
untill you touch the<br>
> properties for that new shader.<br>
> Expected behaviour:<br>
> Default scene, There is no light emmited from the
World, as it has no<br>
> shader. (Should be black)<br>
> Removing a world shader makes World instantly emmit
no light - be black.<br>
> Adding a new shader would update automatically,
without the need to touch<br>
> the properties.<br>
><br>
> Cheers.<br>
><br>
> _______________________________________________<br>
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target="_blank">http://lists.blender.org/mailman/listinfo/bf-cycles</a><br>
><br>
><br>
> --<br>
> Thomas Dinges<br>
> Blender Developer, Artist and Musician<br>
><br>
> <a moz-do-not-send="true"
href="http://www.dingto.org" target="_blank">www.dingto.org</a><br>
><br>
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<br>
<br>
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<br>
<pre class="moz-signature" cols="72">--
Thomas Dinges
Blender Developer, Artist and Musician
<a class="moz-txt-link-abbreviated" href="http://www.dingto.org">www.dingto.org</a></pre>
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