[Bf-cycles] What nodes should we have?

ertuqueque ertuqueque at gmail.com
Tue Dec 6 04:39:18 CET 2011


I'd love to have the Blur node available in the material section... With
this node I could finally create easy and quick-to-render fake blurry
reflections in Cycles... One important thing though, this Blur node should
be able to affect procedural textures... My usual procedure would be to
apply a blur node to a Clouds/Noise texture in Cell mode and plug this into
the material with a mix node... Like in the mockup bellow...

BTW... We need some option to select the type of noise (green rectangle)

http://s5.postimage.org/gy8t1hnvb/Cycles_Mockup.png

Other nodes I could also use a lot in the material section are:

RGB Curves
Gamma
Alpha Over
Normalize
Map Values
Directional Blur
Bilateral Blur
Dilate/Erode
Separate / Combine YUVA
Separate / Combine YCbCrA
Tonemap

All of those able to affect procedural textures :)

Thanks for your work!
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20111205/99a446d9/attachment.htm 


More information about the Bf-cycles mailing list