[Bf-cycles] What nodes should we have?

Paulius Mscichauskas visprotis at gmail.com
Tue Dec 6 13:42:09 CET 2011


Do not mix up compositing nodes with material nodes.


On 6 December 2011 05:39, ertuqueque <ertuqueque at gmail.com> wrote:

> I'd love to have the Blur node available in the material section... With
> this node I could finally create easy and quick-to-render fake blurry
> reflections in Cycles... One important thing though, this Blur node should
> be able to affect procedural textures... My usual procedure would be to
> apply a blur node to a Clouds/Noise texture in Cell mode and plug this into
> the material with a mix node... Like in the mockup bellow...
>
> BTW... We need some option to select the type of noise (green rectangle)
>
> http://s5.postimage.org/gy8t1hnvb/Cycles_Mockup.png
>
> Other nodes I could also use a lot in the material section are:
>
> RGB Curves
> Gamma
> Alpha Over
> Normalize
> Map Values
> Directional Blur
> Bilateral Blur
> Dilate/Erode
> Separate / Combine YUVA
> Separate / Combine YCbCrA
> Tonemap
>
> All of those able to affect procedural textures :)
>
> Thanks for your work!
>
> _______________________________________________
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> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
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